diff options
Diffstat (limited to 'src/Runtime/Source/render/Qt3DSRenderProgramPipeline.cpp')
-rw-r--r-- | src/Runtime/Source/render/Qt3DSRenderProgramPipeline.cpp | 134 |
1 files changed, 134 insertions, 0 deletions
diff --git a/src/Runtime/Source/render/Qt3DSRenderProgramPipeline.cpp b/src/Runtime/Source/render/Qt3DSRenderProgramPipeline.cpp new file mode 100644 index 00000000..b0a9f271 --- /dev/null +++ b/src/Runtime/Source/render/Qt3DSRenderProgramPipeline.cpp @@ -0,0 +1,134 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "foundation/Qt3DSAllocator.h" +#include "foundation/Qt3DSBroadcastingAllocator.h" +#include "render/Qt3DSRenderBaseTypes.h" +#include "render/Qt3DSRenderProgramPipeline.h" +#include "render/Qt3DSRenderShaderProgram.h" + +namespace qt3ds { +namespace render { + + NVRenderProgramPipeline::NVRenderProgramPipeline(NVRenderContextImpl &context, + NVFoundationBase &fnd) + : m_Context(context) + , m_Foundation(fnd) + , m_Backend(context.GetBackend()) + , mRefCount(0) + , m_Program(NULL) + , m_VertexProgram(NULL) + , m_FragmentProgram(NULL) + , m_TessControlProgram(NULL) + , m_TessEvalProgram(NULL) + , m_GeometryProgram(NULL) + , m_ComputProgram(NULL) + { + m_ProgramPipelineHandle = m_Backend->CreateProgramPipeline(); + } + + NVRenderProgramPipeline::~NVRenderProgramPipeline() + { + if (m_ProgramPipelineHandle) { + m_Backend->ReleaseProgramPipeline(m_ProgramPipelineHandle); + } + + if (m_VertexProgram) + m_VertexProgram->release(); + if (m_FragmentProgram) + m_FragmentProgram->release(); + if (m_TessControlProgram) + m_TessControlProgram->release(); + if (m_TessEvalProgram) + m_TessEvalProgram->release(); + if (m_GeometryProgram) + m_GeometryProgram->release(); + } + + bool NVRenderProgramPipeline::IsValid() { return (m_ProgramPipelineHandle != NULL); } + + void NVRenderProgramPipeline::SetProgramStages(NVRenderShaderProgram *inProgram, + NVRenderShaderTypeFlags flags) + { + bool bDirty = false; + + if (flags & NVRenderShaderTypeValue::Vertex && inProgram != m_VertexProgram) { + if (m_VertexProgram) + m_VertexProgram->release(); + if (inProgram) + inProgram->addRef(); + m_VertexProgram = inProgram; + bDirty = true; + } + if (flags & NVRenderShaderTypeValue::Fragment && inProgram != m_FragmentProgram) { + if (m_FragmentProgram) + m_FragmentProgram->release(); + if (inProgram) + inProgram->addRef(); + m_FragmentProgram = inProgram; + bDirty = true; + } + if (flags & NVRenderShaderTypeValue::TessControl && inProgram != m_TessControlProgram) { + if (m_TessControlProgram) + m_TessControlProgram->release(); + if (inProgram) + inProgram->addRef(); + m_TessControlProgram = inProgram; + bDirty = true; + } + if (flags & NVRenderShaderTypeValue::TessEvaluation && inProgram != m_TessEvalProgram) { + if (m_TessEvalProgram) + m_TessEvalProgram->release(); + if (inProgram) + inProgram->addRef(); + m_TessEvalProgram = inProgram; + bDirty = true; + } + if (flags & NVRenderShaderTypeValue::Geometry && inProgram != m_GeometryProgram) { + if (m_GeometryProgram) + m_GeometryProgram->release(); + if (inProgram) + inProgram->addRef(); + m_GeometryProgram = inProgram; + bDirty = true; + } + + if (bDirty) { + m_Backend->SetProgramStages(m_ProgramPipelineHandle, flags, + (inProgram) ? inProgram->GetShaderProgramHandle() : NULL); + } + } + + void NVRenderProgramPipeline::Bind() + { + m_Backend->SetActiveProgramPipeline(m_ProgramPipelineHandle); + } +} +} |