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diff --git a/src/Runtime/Source/render/Qt3DSRenderStorageBuffer.cpp b/src/Runtime/Source/render/Qt3DSRenderStorageBuffer.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2008-2012 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "render/Qt3DSRenderStorageBuffer.h"
+#include "render/Qt3DSRenderContext.h"
+#include "render/Qt3DSRenderShaderProgram.h"
+
+namespace qt3ds {
+namespace render {
+
+ NVRenderStorageBuffer::NVRenderStorageBuffer(NVRenderContextImpl &context,
+ CRegisteredString bufferName, size_t size,
+ NVRenderBufferUsageType::Enum usageType,
+ NVDataRef<QT3DSU8> data, NVRenderDataBuffer *pBuffer)
+ : NVRenderDataBuffer(context, context.GetFoundation(), size,
+ NVRenderBufferBindValues::Storage, usageType, data)
+ , m_Name(bufferName)
+ , m_WrappedBuffer(pBuffer)
+ , m_Dirty(true)
+ {
+ QT3DS_ASSERT(context.IsStorageBufferSupported());
+
+ if (pBuffer)
+ pBuffer->addRef();
+ }
+
+ NVRenderStorageBuffer::~NVRenderStorageBuffer()
+ {
+ if (m_WrappedBuffer)
+ m_WrappedBuffer->release();
+
+ m_Context.BufferDestroyed(*this);
+ }
+
+ void NVRenderStorageBuffer::Bind()
+ {
+ if (m_Mapped) {
+ qCCritical(INVALID_OPERATION, "Attempting to Bind a locked buffer");
+ QT3DS_ASSERT(false);
+ }
+
+ if (m_WrappedBuffer)
+ m_WrappedBuffer->Bind();
+ else
+ m_Backend->BindBuffer(m_BufferHandle, m_BindFlags);
+ }
+
+ void NVRenderStorageBuffer::BindToShaderProgram(QT3DSU32 index)
+ {
+ m_Backend->ProgramSetStorageBuffer(
+ index, (m_WrappedBuffer) ? m_WrappedBuffer->GetBuffertHandle() : m_BufferHandle);
+ }
+
+ void NVRenderStorageBuffer::Update()
+ {
+ // we only update the buffer if it is dirty and we actually have some data
+ if (m_Dirty && m_BufferData.size()) {
+ m_Backend->UpdateBuffer(m_BufferHandle, m_BindFlags, m_BufferData.size(), m_UsageType,
+ m_BufferData.begin());
+ m_Dirty = false;
+ }
+ }
+
+ void NVRenderStorageBuffer::UpdateData(QT3DSI32 offset, NVDataRef<QT3DSU8> data)
+ {
+ // we only update the buffer if it is not just a wrapper
+ if (!m_WrappedBuffer)
+ m_Backend->UpdateBuffer(m_BufferHandle, m_BindFlags, data.size(), m_UsageType,
+ data.begin() + offset);
+ }
+
+ NVRenderStorageBuffer *
+ NVRenderStorageBuffer::Create(NVRenderContextImpl &context, const char *bufferName,
+ NVRenderBufferUsageType::Enum usageType, size_t size,
+ NVConstDataRef<QT3DSU8> bufferData, NVRenderDataBuffer *pBuffer)
+ {
+ NVFoundationBase &fnd(context.GetFoundation());
+ NVRenderStorageBuffer *retval = NULL;
+
+ if (context.IsStorageBufferSupported()) {
+ CRegisteredString theBufferName(context.GetStringTable().RegisterStr(bufferName));
+ QT3DSU32 cbufSize = sizeof(NVRenderStorageBuffer);
+ QT3DSU8 *newMem = (QT3DSU8 *)QT3DS_ALLOC(fnd.getAllocator(), cbufSize, "StorageBuffer");
+ retval = new (newMem) NVRenderStorageBuffer(
+ context, theBufferName, size, usageType,
+ toDataRef(const_cast<QT3DSU8 *>(bufferData.begin()), bufferData.size()), pBuffer);
+ } else {
+ QString errorMsg = QObject::tr("Shader storage buffers are not supported: %1")
+ .arg(bufferName);
+ qCCritical(INVALID_OPERATION) << errorMsg;
+ QT3DS_ALWAYS_ASSERT_MESSAGE(errorMsg.toUtf8());
+ }
+ return retval;
+ }
+}
+}