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Diffstat (limited to 'src/Runtime/Source/render/Qt3DSRenderSync.cpp')
-rw-r--r-- | src/Runtime/Source/render/Qt3DSRenderSync.cpp | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/src/Runtime/Source/render/Qt3DSRenderSync.cpp b/src/Runtime/Source/render/Qt3DSRenderSync.cpp new file mode 100644 index 00000000..02d153a6 --- /dev/null +++ b/src/Runtime/Source/render/Qt3DSRenderSync.cpp @@ -0,0 +1,87 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "render/Qt3DSRenderContext.h" +#include "render/Qt3DSRenderSync.h" +#include "render/Qt3DSRenderBaseTypes.h" +#include "foundation/Qt3DSFoundation.h" + +namespace qt3ds { +namespace render { + + NVRenderSync::NVRenderSync(NVRenderContextImpl &context, NVFoundationBase &fnd) + : m_Context(context) + , m_Foundation(fnd) + , mRefCount(0) + , m_Backend(context.GetBackend()) + , m_SyncHandle(NULL) + { + } + + NVRenderSync::~NVRenderSync() + { + if (m_SyncHandle) + m_Backend->ReleaseSync(m_SyncHandle); + } + + void NVRenderSync::Sync() + { + // On every sync call we need to create a new sync object + // A sync object can only be used once + + // First delete the old object + // We can safely do this because it is actually not deleted until + // it is unused + if (m_SyncHandle) + m_Backend->ReleaseSync(m_SyncHandle); + + m_SyncHandle = + m_Backend->CreateSync(NVRenderSyncType::GpuCommandsComplete, NVRenderSyncFlags()); + } + + void NVRenderSync::Wait() + { + // wait until the sync object is signaled or a timeout happens + if (m_SyncHandle) + m_Backend->WaitSync(m_SyncHandle, NVRenderCommandFlushFlags(), 0); + } + + NVRenderSync *NVRenderSync::Create(NVRenderContextImpl &context) + { + if (!context.IsCommandSyncSupported()) + return NULL; + + NVRenderSync *retval = QT3DS_NEW(context.GetFoundation().getAllocator(), + NVRenderSync)(context, context.GetFoundation()); + + return retval; + } +} +} |