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-rw-r--r--src/Runtime/Source/render/Qt3DSRenderTessellationShader.cpp74
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diff --git a/src/Runtime/Source/render/Qt3DSRenderTessellationShader.cpp b/src/Runtime/Source/render/Qt3DSRenderTessellationShader.cpp
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+++ b/src/Runtime/Source/render/Qt3DSRenderTessellationShader.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2008-2012 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "foundation/Qt3DSAllocator.h"
+#include "foundation/Qt3DSBroadcastingAllocator.h"
+#include "render/Qt3DSRenderBaseTypes.h"
+#include "render/Qt3DSRenderTessellationShader.h"
+
+namespace qt3ds {
+namespace render {
+
+ NVRenderTessControlShader::NVRenderTessControlShader(NVRenderContextImpl &context,
+ NVFoundationBase &fnd,
+ NVConstDataRef<QT3DSI8> source,
+ bool binaryProgram)
+ : NVRenderShader(context, fnd, source, binaryProgram)
+ , m_ShaderHandle(NULL)
+ {
+ m_ShaderHandle = m_Backend->CreateTessControlShader(source, m_ErrorMessage, binaryProgram);
+ }
+
+ NVRenderTessControlShader::~NVRenderTessControlShader()
+ {
+ if (m_ShaderHandle) {
+ m_Backend->ReleaseTessControlShader(m_ShaderHandle);
+ }
+ }
+
+ NVRenderTessEvaluationShader::NVRenderTessEvaluationShader(NVRenderContextImpl &context,
+ NVFoundationBase &fnd,
+ NVConstDataRef<QT3DSI8> source,
+ bool binaryProgram)
+ : NVRenderShader(context, fnd, source, binaryProgram)
+ , m_ShaderHandle(NULL)
+ {
+ m_ShaderHandle =
+ m_Backend->CreateTessEvaluationShader(source, m_ErrorMessage, binaryProgram);
+ }
+
+ NVRenderTessEvaluationShader::~NVRenderTessEvaluationShader()
+ {
+ if (m_ShaderHandle) {
+ m_Backend->ReleaseTessEvaluationShader(m_ShaderHandle);
+ }
+ }
+}
+}