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diff --git a/src/Runtime/Source/render/Qt3DSRenderTextureBase.cpp b/src/Runtime/Source/render/Qt3DSRenderTextureBase.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2008-2012 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "foundation/Qt3DSAllocator.h"
+#include "foundation/Qt3DSFoundation.h"
+#include "foundation/Qt3DSBroadcastingAllocator.h"
+#include "foundation/Qt3DSAtomic.h"
+#include "EASTL/vector.h"
+#include "render/Qt3DSRenderContext.h"
+#include "render/Qt3DSRenderSampler.h"
+#include "render/Qt3DSRenderTextureBase.h"
+#include "foundation/Qt3DSDataRef.h"
+
+namespace qt3ds {
+namespace render {
+
+ NVRenderTextureBase::NVRenderTextureBase(NVRenderContextImpl &context, NVFoundationBase &fnd,
+ NVRenderTextureTargetType::Enum texTarget)
+ : m_Context(context)
+ , m_Foundation(fnd)
+ , mRefCount(0)
+ , m_Backend(context.GetBackend())
+ , m_TextureHandle(NULL)
+ , m_TextureUnit(QT3DS_MAX_U32)
+ , m_SamplerParamsDirty(true)
+ , m_TexStateDirty(false)
+ , m_SampleCount(1)
+ , m_Format(NVRenderTextureFormats::Unknown)
+ , m_TexTarget(texTarget)
+ , m_BaseLevel(0)
+ , m_MaxLevel(1000)
+ , m_MaxMipLevel(0)
+ , m_Immutable(false)
+ {
+ m_TextureHandle = m_Backend->CreateTexture();
+ m_Sampler = QT3DS_NEW(m_Context.GetFoundation().getAllocator(),
+ NVRenderTextureSampler)(context, context.GetFoundation());
+ }
+
+ NVRenderTextureBase::~NVRenderTextureBase()
+ {
+ if (m_Sampler)
+ QT3DS_FREE(m_Context.GetFoundation().getAllocator(), m_Sampler);
+ if (m_TextureHandle)
+ m_Backend->ReleaseTexture(m_TextureHandle);
+ }
+
+ void NVRenderTextureBase::SetBaseLevel(QT3DSI32 value)
+ {
+ if (m_BaseLevel != value) {
+ m_BaseLevel = value;
+ m_TexStateDirty = true;
+ }
+ }
+
+ void NVRenderTextureBase::SetMaxLevel(QT3DSI32 value)
+ {
+ if (m_MaxLevel != value) {
+ m_MaxLevel = value;
+ m_TexStateDirty = true;
+ }
+ }
+
+ void NVRenderTextureBase::SetMinFilter(NVRenderTextureMinifyingOp::Enum value)
+ {
+ if (m_Sampler->m_MinFilter != value) {
+ m_Sampler->m_MinFilter = value;
+ m_SamplerParamsDirty = true;
+ }
+ }
+
+ void NVRenderTextureBase::SetMagFilter(NVRenderTextureMagnifyingOp::Enum value)
+ {
+ if (m_Sampler->m_MagFilter != value) {
+ m_Sampler->m_MagFilter = value;
+ m_SamplerParamsDirty = true;
+ }
+ }
+
+ void NVRenderTextureBase::SetTextureWrapS(NVRenderTextureCoordOp::Enum value)
+ {
+ if (m_Sampler->m_WrapS != value) {
+ m_Sampler->m_WrapS = value;
+ m_SamplerParamsDirty = true;
+ }
+ }
+
+ void NVRenderTextureBase::SetTextureWrapT(NVRenderTextureCoordOp::Enum value)
+ {
+ if (m_Sampler->m_WrapT != value) {
+ m_Sampler->m_WrapT = value;
+ m_SamplerParamsDirty = true;
+ }
+ }
+
+ void NVRenderTextureBase::SetTextureCompareMode(NVRenderTextureCompareMode::Enum value)
+ {
+ if (m_Sampler->m_CompareMode != value) {
+ m_Sampler->m_CompareMode = value;
+ m_SamplerParamsDirty = true;
+ }
+ }
+
+ void NVRenderTextureBase::SetTextureCompareFunc(NVRenderTextureCompareOp::Enum value)
+ {
+ if (m_Sampler->m_CompareOp != value) {
+ m_Sampler->m_CompareOp = value;
+ m_SamplerParamsDirty = true;
+ }
+ }
+
+ void NVRenderTextureBase::applyTexParams()
+ {
+ if (m_SamplerParamsDirty) {
+ m_Backend->UpdateSampler(m_Sampler->GetSamplerHandle(), m_TexTarget,
+ m_Sampler->m_MinFilter, m_Sampler->m_MagFilter,
+ m_Sampler->m_WrapS, m_Sampler->m_WrapT, m_Sampler->m_WrapR,
+ m_Sampler->m_MinLod, m_Sampler->m_MaxLod, m_Sampler->m_LodBias,
+ m_Sampler->m_CompareMode, m_Sampler->m_CompareOp);
+
+ m_SamplerParamsDirty = false;
+ }
+
+ if (m_TexStateDirty) {
+ m_Backend->UpdateTextureObject(m_TextureHandle, m_TexTarget, m_BaseLevel, m_MaxLevel);
+ m_TexStateDirty = false;
+ }
+ }
+
+ void NVRenderTextureBase::applyTexSwizzle()
+ {
+ NVRenderTextureSwizzleMode::Enum theSwizzleMode =
+ m_Backend->GetTextureSwizzleMode(m_Format);
+ if (theSwizzleMode != m_Sampler->m_SwizzleMode) {
+ m_Sampler->m_SwizzleMode = theSwizzleMode;
+ m_Backend->UpdateTextureSwizzle(m_TextureHandle, m_TexTarget, theSwizzleMode);
+ }
+ }
+}
+}