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Diffstat (limited to 'src/Runtime/Source/render/Qt3DSRenderTextureCube.h')
-rw-r--r-- | src/Runtime/Source/render/Qt3DSRenderTextureCube.h | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/src/Runtime/Source/render/Qt3DSRenderTextureCube.h b/src/Runtime/Source/render/Qt3DSRenderTextureCube.h new file mode 100644 index 00000000..7310d44d --- /dev/null +++ b/src/Runtime/Source/render/Qt3DSRenderTextureCube.h @@ -0,0 +1,106 @@ +/**************************************************************************** +** +** Copyright (C) 2014 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#pragma once +#ifndef QT3DS_RENDER_QT3DS_RENDER_TEXTURE_CUBE_H +#define QT3DS_RENDER_QT3DS_RENDER_TEXTURE_CUBE_H +#include "render/Qt3DSRenderBaseTypes.h" +#include "foundation/Qt3DSRefCounted.h" +#include "foundation/Qt3DSOption.h" +#include "foundation/Qt3DSAtomic.h" +#include "render/backends/Qt3DSRenderBackend.h" +#include "render/Qt3DSRenderTextureBase.h" + +namespace qt3ds { +namespace render { + + class NVRenderContextImpl; + class NVRenderTextureSampler; + + class NVRenderTextureCube : public NVRenderTextureBase + { + private: + QT3DSU32 m_Width; ///< texture width (per face) + QT3DSU32 m_Height; ///< texture height (per face) + + public: + /** + * @brief constructor + * + * @param[in] context Pointer to context + * @param[in] fnd Pointer to foundation + * @param[in] texTarget Texture target + * + * @return No return. + */ + NVRenderTextureCube( + NVRenderContextImpl &context, NVFoundationBase &fnd, + NVRenderTextureTargetType::Enum texTarget = NVRenderTextureTargetType::TextureCube); + + virtual ~NVRenderTextureCube(); + + /** + * @brief constructor + * + * @param[in] newBuffer Pointer to pixel buffer + * @param[in] inMipLevel Pointer to foundation + * @param[in] width Texture target + * @param[in] height Texture target + * @param[in] slices Texture target + * @param[in] format Texture target + * + * @return No return. + */ + void SetTextureData(NVDataRef<QT3DSU8> newBuffer, QT3DSU8 inMipLevel, + NVRenderTextureCubeFaces::Enum inFace, QT3DSU32 width, QT3DSU32 height, + NVRenderTextureFormats::Enum format); + + // Get the texture details for mipmap level 0 if it was set. + STextureDetails GetTextureDetails() const override; + + /** + * @brief Bind a texture for shader access + * + * + * @return No return. + */ + void Bind() override; + + /** + * @brief create a texture array object + * + * + * @ return a texture array object + */ + static NVRenderTextureCube *Create(NVRenderContextImpl &context); + }; +} +} + +#endif |