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+/****************************************************************************
+**
+** Copyright (C) 2014 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+#pragma once
+#ifndef QT3DS_RENDER_QT3DS_RENDER_TEXTURE_CUBE_H
+#define QT3DS_RENDER_QT3DS_RENDER_TEXTURE_CUBE_H
+#include "render/Qt3DSRenderBaseTypes.h"
+#include "foundation/Qt3DSRefCounted.h"
+#include "foundation/Qt3DSOption.h"
+#include "foundation/Qt3DSAtomic.h"
+#include "render/backends/Qt3DSRenderBackend.h"
+#include "render/Qt3DSRenderTextureBase.h"
+
+namespace qt3ds {
+namespace render {
+
+ class NVRenderContextImpl;
+ class NVRenderTextureSampler;
+
+ class NVRenderTextureCube : public NVRenderTextureBase
+ {
+ private:
+ QT3DSU32 m_Width; ///< texture width (per face)
+ QT3DSU32 m_Height; ///< texture height (per face)
+
+ public:
+ /**
+ * @brief constructor
+ *
+ * @param[in] context Pointer to context
+ * @param[in] fnd Pointer to foundation
+ * @param[in] texTarget Texture target
+ *
+ * @return No return.
+ */
+ NVRenderTextureCube(
+ NVRenderContextImpl &context, NVFoundationBase &fnd,
+ NVRenderTextureTargetType::Enum texTarget = NVRenderTextureTargetType::TextureCube);
+
+ virtual ~NVRenderTextureCube();
+
+ /**
+ * @brief constructor
+ *
+ * @param[in] newBuffer Pointer to pixel buffer
+ * @param[in] inMipLevel Pointer to foundation
+ * @param[in] width Texture target
+ * @param[in] height Texture target
+ * @param[in] slices Texture target
+ * @param[in] format Texture target
+ *
+ * @return No return.
+ */
+ void SetTextureData(NVDataRef<QT3DSU8> newBuffer, QT3DSU8 inMipLevel,
+ NVRenderTextureCubeFaces::Enum inFace, QT3DSU32 width, QT3DSU32 height,
+ NVRenderTextureFormats::Enum format);
+
+ // Get the texture details for mipmap level 0 if it was set.
+ STextureDetails GetTextureDetails() const override;
+
+ /**
+ * @brief Bind a texture for shader access
+ *
+ *
+ * @return No return.
+ */
+ void Bind() override;
+
+ /**
+ * @brief create a texture array object
+ *
+ *
+ * @ return a texture array object
+ */
+ static NVRenderTextureCube *Create(NVRenderContextImpl &context);
+ };
+}
+}
+
+#endif