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+/****************************************************************************
+**
+** Copyright (C) 2008-2012 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+#pragma once
+#ifndef QT3DS_RENDER_GL_IMPL_OBJECTS_H
+#define QT3DS_RENDER_GL_IMPL_OBJECTS_H
+#include "render/backends/gl/Qt3DSOpenGLUtil.h"
+#include "render/Qt3DSRenderTexture2D.h"
+#include "foundation/StringTable.h"
+#include "foundation/Qt3DSContainers.h"
+
+namespace qt3ds {
+namespace render {
+
+ // The set of all properties as they are currently set in hardware.
+ struct SNVGLHardPropertyContext
+ {
+ NVRenderFrameBuffer *m_FrameBuffer;
+ NVRenderShaderProgram *m_ActiveShader;
+ NVRenderProgramPipeline *m_ActiveProgramPipeline;
+ NVRenderInputAssembler *m_InputAssembler;
+ NVRenderBlendFunctionArgument m_BlendFunction;
+ NVRenderBlendEquationArgument m_BlendEquation;
+ bool m_CullingEnabled;
+ NVRenderBoolOp::Enum m_DepthFunction;
+ bool m_BlendingEnabled;
+ bool m_DepthWriteEnabled;
+ bool m_DepthTestEnabled;
+ bool m_StencilTestEnabled;
+ bool m_ScissorTestEnabled;
+ bool m_ColorWritesEnabled;
+ bool m_MultisampleEnabled;
+ NVRenderRect m_ScissorRect;
+ NVRenderRect m_Viewport;
+ QT3DSVec4 m_ClearColor;
+
+ SNVGLHardPropertyContext()
+ : m_FrameBuffer(NULL)
+ , m_ActiveShader(NULL)
+ , m_ActiveProgramPipeline(NULL)
+ , m_InputAssembler(NULL)
+ , m_CullingEnabled(true)
+ , m_DepthFunction(NVRenderBoolOp::Less)
+ , m_BlendingEnabled(true)
+ , m_DepthWriteEnabled(true)
+ , m_DepthTestEnabled(true)
+ , m_StencilTestEnabled(false)
+ , m_ScissorTestEnabled(true)
+ , m_ColorWritesEnabled(true)
+ , m_MultisampleEnabled(false)
+ , m_ClearColor(0, 0, 0, 1)
+ {
+ }
+ };
+}
+}
+#endif