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+/****************************************************************************
+**
+** Copyright (C) 1993-2009 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#pragma once
+
+//==============================================================================
+// Includes
+//==============================================================================
+#include "Qt3DSKernelTypes.h"
+#include "Qt3DSElementSystem.h"
+
+//==============================================================================
+// Namespace
+//==============================================================================
+namespace Q3DStudio {
+
+/// Common structure used as both Events and Commands
+struct SEventCommand
+{
+ TElement *m_Target; ///< The target of this action
+ TEventCommandHash m_Type; ///< Type of action to perform
+ UVariant m_Arg1; ///< Argument 1
+ UVariant m_Arg2; ///< Argument 2
+ UINT8 m_Arg1Type; ///< EAttributeType for arg1 variant
+ UINT8 m_Arg2Type; ///< EAttributeType for arg2 variant
+
+ BOOL m_IsEvent : 1; ///< This is an Event or Command
+ BOOL m_BubbleUp : 1; ///< Bubble up to scene parent (2.4.2: theEvent:stopPropagation)
+ BOOL m_BubbleDown : 1; ///< Bubble down to scene children (2.4.2: theEvent:stopPropagation)
+ BOOL m_Done : 1; ///< Stop further handling (2.4.3: theEvent:stopImmediatePropagation)
+
+ UINT8 m_Unused; ///< (padding)
+};
+
+} // namespace Q3DStudio