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Diffstat (limited to 'src/Runtime/Source/runtime/Qt3DSIStateful.h')
-rw-r--r-- | src/Runtime/Source/runtime/Qt3DSIStateful.h | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/src/Runtime/Source/runtime/Qt3DSIStateful.h b/src/Runtime/Source/runtime/Qt3DSIStateful.h new file mode 100644 index 00000000..0eca293e --- /dev/null +++ b/src/Runtime/Source/runtime/Qt3DSIStateful.h @@ -0,0 +1,69 @@ +/**************************************************************************** +** +** Copyright (C) 1993-2009 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#pragma once +//============================================================================== +// Includes +//============================================================================== +#include "Qt3DSArray.h" + +//============================================================================== +// Namespace +//============================================================================== +namespace Q3DStudio { + +class IStatefulStackBase +{ +public: + virtual void PushState() = 0; + virtual void PopState() = 0; +}; + +template <typename T> +class IStatefulStack : public IStatefulStackBase +{ +public: + IStatefulStack(T &inStateProperty) + : m_StateProperty(inStateProperty) + { + } + + virtual ~IStatefulStack(){}; + +public: + virtual void PushState() { m_States.Push(m_StateProperty); } + virtual void PopState() { m_StateProperty = m_States.Pop(); } + +protected: + T &m_StateProperty; + CArray<T> m_States; +}; + +} // namespace Q3DStudio
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