summaryrefslogtreecommitdiffstats
path: root/src/Runtime/Source/runtime/Qt3DSInputFrame.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/Runtime/Source/runtime/Qt3DSInputFrame.h')
-rw-r--r--src/Runtime/Source/runtime/Qt3DSInputFrame.h118
1 files changed, 118 insertions, 0 deletions
diff --git a/src/Runtime/Source/runtime/Qt3DSInputFrame.h b/src/Runtime/Source/runtime/Qt3DSInputFrame.h
new file mode 100644
index 00000000..f80f3ebc
--- /dev/null
+++ b/src/Runtime/Source/runtime/Qt3DSInputFrame.h
@@ -0,0 +1,118 @@
+/****************************************************************************
+**
+** Copyright (C) 1993-2009 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#pragma once
+
+//==============================================================================
+// Includes
+//==============================================================================
+#include "Qt3DSPlatformSpecific.h"
+#include "Qt3DSInputDefs.h"
+
+#include <EASTL/map.h>
+
+//==============================================================================
+// Namespace
+//==============================================================================
+namespace Q3DStudio {
+
+//==============================================================================
+/**
+ * Input structure defining the values for keyboard input
+ */
+struct SKeyInputFrame
+{
+ UINT16 m_ModifierFlags; ///< Keyboard modifier state flags
+ typedef eastl::map<INT32, UINT16> MAP_KEYCODE_COUNT;
+ MAP_KEYCODE_COUNT
+ m_KeyStates; ///< Keycode map representing number of frames since the keys are down
+ ///< 0 - up, 255 - down for more than 254 frames
+
+ SKeyInputFrame()
+ : m_ModifierFlags(MODIFIER_NONE)
+ {
+ }
+
+ UINT16 GetKeyCount(INT32 inKeyCode)
+ {
+ MAP_KEYCODE_COUNT::iterator theIter = m_KeyStates.find(inKeyCode);
+ return theIter != m_KeyStates.end() ? theIter->second : 0;
+ }
+};
+
+//==============================================================================
+/**
+ * Input structure defining the values fed into input processing
+ */
+struct SInputFrame
+{
+ SKeyInputFrame m_KeyInputFrame; ///< Data for keyboard input
+
+ typedef eastl::map<INT32, UINT16> MAP_BUTTONCODE_COUNT;
+ MAP_BUTTONCODE_COUNT m_ButtonStates;
+
+ FLOAT m_AxisStates[AXIS_TOTAL_COUNT];
+
+ FLOAT m_PickX; ///< Horizontal screen location
+ FLOAT m_PickY; ///< Vertical screen location
+
+ INT32 m_MouseFlags; ///< Mouse button state flags
+
+ // SK - gesture-specific variables should NOT be in core runtime, its tegra-specific
+ INT32 m_GestureID; ///< a running counter/unique-id
+ INT32 m_GestureKind; ///< Gesture state flags
+
+ /* different gestures will interpret as different values. could be:
+ * DRAG: delta position
+ * FLICK: velocities
+ * ZOOM: second finger or quantized delta */
+ INT16 m_DeltaX;
+ INT16 m_DeltaY;
+
+ BOOL m_PickValid; ///< X and Y are valid inputs
+ INT16 m_ScrollValue; //< Value of scrollwheel scrolled
+
+ CHAR m_Padding[1];
+
+ SInputFrame()
+ : m_PickX(0)
+ , m_PickY(0)
+ , m_MouseFlags(NO_INPUT)
+ , m_GestureID(0)
+ , m_GestureKind(0)
+ , m_DeltaX(0)
+ , m_DeltaY(0)
+ , m_PickValid(false)
+ {
+ Q3DStudio_memset(m_AxisStates, 0, sizeof(m_AxisStates));
+ }
+};
+
+} // namespace Q3DStudio