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+/****************************************************************************
+**
+** Copyright (C) 1993-2009 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+#pragma once
+#ifndef QT3DS_LOGIC_SYSTEM_H
+#define QT3DS_LOGIC_SYSTEM_H
+#include "Qt3DSElementSystem.h"
+
+namespace qt3ds {
+namespace runtime {
+
+ class ILogicSystem : public NVRefCounted
+ {
+ public:
+ // returns the action id
+ virtual QT3DSI32 AddAction(element::SElement &inTrigger,
+ Q3DStudio::TEventCommandHash inEventNameHash,
+ element::SElement *inTarget, element::SElement *inOwner,
+ Q3DStudio::TEventCommandHash inType, Q3DStudio::UVariant inArg1,
+ Q3DStudio::UVariant inArg2, bool inActive) = 0;
+
+ virtual void OnEvent(Q3DStudio::TEventCommandHash inEventName, element::SElement &inTarget,
+ Q3DStudio::IPresentation &inPresentation) const = 0;
+ virtual void SetActive(QT3DSI32 inActionIndex, bool inActive,
+ IElementAllocator &inElemAllocator) = 0;
+
+ virtual void SaveBinaryData(qt3ds::foundation::IOutStream &ioStream) = 0;
+ virtual void LoadBinaryData(NVDataRef<QT3DSU8> inLoadData) = 0;
+
+ static ILogicSystem &CreateLogicSystem(NVFoundationBase &inFnd);
+ };
+}
+}
+#endif \ No newline at end of file