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Diffstat (limited to 'src/Runtime/Source/runtime/Qt3DSLogicSystem.h')
-rw-r--r-- | src/Runtime/Source/runtime/Qt3DSLogicSystem.h | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/src/Runtime/Source/runtime/Qt3DSLogicSystem.h b/src/Runtime/Source/runtime/Qt3DSLogicSystem.h new file mode 100644 index 00000000..af13c91f --- /dev/null +++ b/src/Runtime/Source/runtime/Qt3DSLogicSystem.h @@ -0,0 +1,60 @@ +/**************************************************************************** +** +** Copyright (C) 1993-2009 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#pragma once +#ifndef QT3DS_LOGIC_SYSTEM_H +#define QT3DS_LOGIC_SYSTEM_H +#include "Qt3DSElementSystem.h" + +namespace qt3ds { +namespace runtime { + + class ILogicSystem : public NVRefCounted + { + public: + // returns the action id + virtual QT3DSI32 AddAction(element::SElement &inTrigger, + Q3DStudio::TEventCommandHash inEventNameHash, + element::SElement *inTarget, element::SElement *inOwner, + Q3DStudio::TEventCommandHash inType, Q3DStudio::UVariant inArg1, + Q3DStudio::UVariant inArg2, bool inActive) = 0; + + virtual void OnEvent(Q3DStudio::TEventCommandHash inEventName, element::SElement &inTarget, + Q3DStudio::IPresentation &inPresentation) const = 0; + virtual void SetActive(QT3DSI32 inActionIndex, bool inActive, + IElementAllocator &inElemAllocator) = 0; + + virtual void SaveBinaryData(qt3ds::foundation::IOutStream &ioStream) = 0; + virtual void LoadBinaryData(NVDataRef<QT3DSU8> inLoadData) = 0; + + static ILogicSystem &CreateLogicSystem(NVFoundationBase &inFnd); + }; +} +} +#endif
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