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+/****************************************************************************
+**
+** Copyright (C) 1993-2009 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#pragma once
+
+//==============================================================================
+// Includes
+//==============================================================================
+#include "Qt3DSHash.h"
+#ifdef _WIN32
+#pragma warning(push)
+#pragma warning(disable : 4820) // X bytes padding added after data member
+#pragma warning( \
+ disable : 4061) // enumerator X in switch of enum Y is not explicitly handled by a case label
+#pragma warning(disable : 4062) // enumerator X in switch of enum Y is not handled
+#pragma warning(disable : 4548) // xlocale warnings
+#pragma warning( \
+ disable : 4738) // storing 32-bit float result in memory, possible loss of performance
+#endif
+#include <vector>
+#include <map>
+#include <set>
+#include <string>
+
+#ifdef _WIN32
+#pragma warning(pop)
+#endif
+
+//==============================================================================
+// Namespace
+//==============================================================================
+namespace Q3DStudio {
+
+//==============================================================================
+// Class
+//==============================================================================
+class COutputMemoryStream
+{
+ //==============================================================================
+ // Fields
+ //==============================================================================
+public:
+ std::vector<UINT8> m_Data;
+
+ //==============================================================================
+ // Methods
+ //==============================================================================
+public: // Construction
+ COutputMemoryStream();
+ virtual ~COutputMemoryStream();
+
+public: // Access
+ void Reset();
+ UINT32 GetSize() const;
+ const UINT8 *GetData() const;
+
+public: // Output
+ void WriteStringHash(const CHAR *inItem);
+ void WriteEventCommandHash(const CHAR *inItem);
+
+public: // Operators
+ COutputMemoryStream &operator<<(const COutputMemoryStream &inStream);
+ COutputMemoryStream &operator<<(const std::string &inString);
+ COutputMemoryStream &operator<<(const EAttributeType inType);
+
+ //==============================================================================
+ // Template Methods
+ //==============================================================================
+public:
+ template <typename T>
+ COutputMemoryStream &operator<<(const T &inItem)
+ {
+ size_t theSize = sizeof(T);
+ const UINT8 *thePtr = reinterpret_cast<const UINT8 *>(&inItem);
+ for (size_t theCounter = 0; theCounter < theSize; ++theCounter) {
+ m_Data.push_back(*thePtr);
+ ++thePtr;
+ }
+ return *this;
+ }
+
+ template <typename T>
+ void SetData(const T &inItem, UINT32 inByteOffset)
+ {
+ UINT8 *theSourcePtr = &m_Data[inByteOffset];
+ size_t theSize = sizeof(T);
+ const UINT8 *thePtr = reinterpret_cast<const UINT8 *>(&inItem);
+ for (size_t theCounter = 0; theCounter < theSize; ++theCounter) {
+ *theSourcePtr = *thePtr;
+ ++thePtr;
+ ++theSourcePtr;
+ }
+ }
+};
+
+} // namespace Q3DStudio