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-rw-r--r--src/Runtime/Source/runtimerender/Qt3DSOldNBustedRenderPlugin.cpp118
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diff --git a/src/Runtime/Source/runtimerender/Qt3DSOldNBustedRenderPlugin.cpp b/src/Runtime/Source/runtimerender/Qt3DSOldNBustedRenderPlugin.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2008-2012 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+#include "Qt3DSOldNBustedRenderPlugin.h"
+#include "SystemPrefix.h"
+#include "Qt3DSDLLManager.h"
+#include "render/Qt3DSRenderContext.h"
+
+#ifdef WIN32
+#pragma warning(disable : 4355) // this used in initializer list. I have never seen this result in
+ // a physical error
+#endif
+
+namespace qt3ds {
+namespace render {
+
+ COldNBustedPluginRenderer::COldNBustedPluginRenderer(IQt3DSRenderContext &inRenderContext,
+ long inDLLHandle)
+ : m_RenderContext(inRenderContext)
+ , m_DLLHandle(inDLLHandle)
+ , mRefCount(0)
+ , m_OffscreenRendererType(inRenderContext.GetStringTable().RegisterStr(GetRendererName()))
+ {
+ if (m_DLLHandle != -1) {
+ Q3DStudio::CDLLManager &theManager = Q3DStudio::CDLLManager::GetDLLManager();
+
+ // Grab function procs
+ m_GetTextureSizeProc = reinterpret_cast<PROC_GetDesiredTextureSize>(
+ theManager.GetProc("GetDesiredTextureSize", m_DLLHandle));
+ Q3DStudio_ASSERT(m_GetTextureSizeProc);
+
+ m_RenderProc = reinterpret_cast<PROC_Render>(theManager.GetProc("Render", m_DLLHandle));
+ Q3DStudio_ASSERT(m_RenderProc);
+ }
+ }
+
+ NVRenderTextureFormats::Enum convertTextureFormat(ETEXTUREFORMAT fmt)
+ {
+ NVRenderTextureFormats::Enum ret = NVRenderTextureFormats::RGBA8;
+ switch (fmt) {
+
+ case ETEXTUREFORMAT_RGBA8:
+ break;
+
+ case ETEXTUREFORMAT_RGB8:
+ ret = NVRenderTextureFormats::RGB8;
+ break;
+
+ default:
+ break;
+
+ }
+ return ret;
+ }
+
+ SOffscreenRendererEnvironment
+ COldNBustedPluginRenderer::GetDesiredEnvironment(QT3DSVec2 inPresScale)
+ {
+ long width, height;
+ ETEXTUREFORMAT format;
+
+ m_GetTextureSizeProc(&width, &height, &format);
+
+ return SOffscreenRendererEnvironment(
+ (QT3DSU32)(width * inPresScale.x), (QT3DSU32)(height * inPresScale.y),
+ convertTextureFormat(format), OffscreenRendererDepthValues::Depth24, false,
+ AAModeValues::NoAA);
+ }
+
+ SOffscreenRenderFlags
+ COldNBustedPluginRenderer::NeedsRender(const SOffscreenRendererEnvironment & /*inEnvironment*/,
+ QT3DSVec2 /*inPresScale*/,
+ const SRenderInstanceId)
+ {
+ return SOffscreenRenderFlags(true, true);
+ }
+
+ // Returns true if the rendered result image has transparency, or false
+ // if it should be treated as a completely opaque image.
+ void COldNBustedPluginRenderer::Render(const SOffscreenRendererEnvironment &inEnvironment,
+ NVRenderContext &inRenderContext, QT3DSVec2 /*inPresScale*/,
+ SScene::RenderClearCommand /*inClearColorBuffer*/,
+ const SRenderInstanceId)
+ {
+ inRenderContext.PushPropertySet();
+
+ m_RenderProc(inEnvironment.m_Width, inEnvironment.m_Height, 1);
+
+ inRenderContext.PopPropertySet(true);
+ }
+}
+}