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+/****************************************************************************
+**
+** Copyright (C) 2008-2012 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+#pragma once
+#ifndef QT3DS_RENDER_DYNAMIC_OBJECT_SYSTEM_UTIL_H
+#define QT3DS_RENDER_DYNAMIC_OBJECT_SYSTEM_UTIL_H
+#include "Qt3DSRender.h"
+#include "foundation/StringTable.h"
+#include "foundation/Qt3DSAllocatorCallback.h"
+#include "Qt3DSRenderString.h"
+
+namespace qt3ds {
+namespace render {
+ namespace dynamic {
+
+ struct SStringLoadRemapper
+ {
+ CStrTableOrDataRef m_StrData;
+ IStringTable &m_StringTable;
+ CRenderString m_PathMapper;
+ const char8_t *m_ProjectDir;
+ SStringLoadRemapper(NVAllocatorCallback &alloc, CStrTableOrDataRef inData,
+ const char8_t *inProjectDir, IStringTable &inStrTable)
+ : m_StrData(inData)
+ , m_StringTable(inStrTable)
+ , m_ProjectDir(inProjectDir)
+ {
+ Q_UNUSED(alloc)
+ }
+ void Remap(CRegisteredString &inStr) { inStr.Remap(m_StrData); }
+ };
+
+ struct SStringSaveRemapper
+ {
+ const qt3ds::render::SStrRemapMap &m_Map;
+ CRenderString m_RelativeBuffer;
+ CRenderString m_ProjectDir;
+ CRenderString m_FinalBuffer;
+ IStringTable &m_StringTable;
+ SStringSaveRemapper(NVAllocatorCallback &alloc, const qt3ds::render::SStrRemapMap &map,
+ const char8_t *inProjectDir, IStringTable &inStrTable)
+ : m_Map(map)
+ , m_StringTable(inStrTable)
+ {
+ Q_UNUSED(alloc)
+ m_ProjectDir.assign(inProjectDir);
+ }
+ void Remap(CRegisteredString &inStr) { inStr.Remap(m_Map); }
+ };
+
+ inline QT3DSU32 Align(QT3DSU32 inValue)
+ {
+ if (inValue % 4)
+ return inValue + (4 - (inValue % 4));
+ return inValue;
+ }
+
+ inline QT3DSU32 Align8(QT3DSU32 inValue)
+ {
+ if (inValue % 8)
+ return inValue + (8 - (inValue % 8));
+ return inValue;
+ }
+
+ inline qt3ds::QT3DSU32 getSizeofShaderDataType(NVRenderShaderDataTypes::Enum value)
+ {
+ using namespace qt3ds;
+ using namespace qt3ds::render;
+ switch (value) {
+#define HANDLE_QT3DS_SHADER_DATA_TYPE(x) \
+ case NVRenderShaderDataTypes::x: \
+ return sizeof(x);
+ ITERATE_QT3DS_SHADER_DATA_TYPES
+#undef HANDLE_QT3DS_SHADER_DATA_TYPE
+ default:
+ break;
+ }
+ QT3DS_ASSERT(false);
+ return 0;
+ }
+
+ inline const char *GetShaderDatatypeName(NVRenderShaderDataTypes::Enum inValue)
+ {
+ switch (inValue) {
+#define HANDLE_QT3DS_SHADER_DATA_TYPE(type) \
+ case NVRenderShaderDataTypes::type: \
+ return #type;
+ ITERATE_QT3DS_SHADER_DATA_TYPES
+#undef HANDLE_QT3DS_SHADER_DATA_TYPE
+ default:
+ break;
+ }
+ QT3DS_ASSERT(false);
+ return "";
+ }
+ }
+}
+}
+
+#endif