summaryrefslogtreecommitdiffstats
path: root/src/Runtime/Source/runtimerender/Qt3DSRenderPixelGraphicsTypes.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/Runtime/Source/runtimerender/Qt3DSRenderPixelGraphicsTypes.h')
-rw-r--r--src/Runtime/Source/runtimerender/Qt3DSRenderPixelGraphicsTypes.h103
1 files changed, 103 insertions, 0 deletions
diff --git a/src/Runtime/Source/runtimerender/Qt3DSRenderPixelGraphicsTypes.h b/src/Runtime/Source/runtimerender/Qt3DSRenderPixelGraphicsTypes.h
new file mode 100644
index 00000000..2c154c18
--- /dev/null
+++ b/src/Runtime/Source/runtimerender/Qt3DSRenderPixelGraphicsTypes.h
@@ -0,0 +1,103 @@
+/****************************************************************************
+**
+** Copyright (C) 2008-2012 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+#pragma once
+#ifndef QT3DS_RENDER_PIXEL_GRAPHICS_TYPES_H
+#define QT3DS_RENDER_PIXEL_GRAPHICS_TYPES_H
+#include "Qt3DSRender.h"
+#include "foundation/Qt3DSVec2.h"
+#include "foundation/Qt3DSVec4.h"
+#include "foundation/Qt3DSMat33.h"
+#include "foundation/Qt3DSOption.h"
+
+namespace qt3ds {
+namespace render {
+
+ // Vector graphics with no scaling are pixel aligned with 0,0 being the bottom,left of the
+ // screen
+ // with coordinates increasing to the right and up. This is opposite most window systems but it
+ // preserves the normal openGL assumptions about viewports and positive Y going up in general.
+ struct SGTypes
+ {
+ enum Enum {
+ UnknownVGType = 0,
+ Layer,
+ Rect,
+ VertLine,
+ HorzLine,
+ };
+ };
+
+ struct SPGGraphObject
+ {
+ SGTypes::Enum m_Type;
+ SPGGraphObject(SGTypes::Enum inType);
+ };
+
+ struct SPGRect : public SPGGraphObject
+ {
+ QT3DSF32 m_Left;
+ QT3DSF32 m_Top;
+ QT3DSF32 m_Right;
+ QT3DSF32 m_Bottom;
+
+ QT3DSVec4 m_FillColor;
+
+ SPGRect();
+ };
+
+ struct SPGVertLine : public SPGGraphObject
+ {
+ QT3DSF32 m_X;
+ QT3DSF32 m_Top;
+ QT3DSF32 m_Bottom;
+ QT3DSVec4 m_LineColor;
+ void SetPosition(QT3DSF32 val) { m_X = val; }
+ void SetStart(QT3DSF32 val) { m_Bottom = val; }
+ void SetStop(QT3DSF32 val) { m_Top = val; }
+
+ SPGVertLine();
+ };
+
+ struct SPGHorzLine : public SPGGraphObject
+ {
+ QT3DSF32 m_Y;
+ QT3DSF32 m_Left;
+ QT3DSF32 m_Right;
+ QT3DSVec4 m_LineColor;
+ void SetPosition(QT3DSF32 val) { m_Y = val; }
+ void SetStart(QT3DSF32 val) { m_Left = val; }
+ void SetStop(QT3DSF32 val) { m_Right = val; }
+
+ SPGHorzLine();
+ };
+}
+}
+
+#endif \ No newline at end of file