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Diffstat (limited to 'src/Runtime/Source/runtimerender/Qt3DSRenderPixelGraphicsTypes.h')
-rw-r--r-- | src/Runtime/Source/runtimerender/Qt3DSRenderPixelGraphicsTypes.h | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/src/Runtime/Source/runtimerender/Qt3DSRenderPixelGraphicsTypes.h b/src/Runtime/Source/runtimerender/Qt3DSRenderPixelGraphicsTypes.h new file mode 100644 index 00000000..2c154c18 --- /dev/null +++ b/src/Runtime/Source/runtimerender/Qt3DSRenderPixelGraphicsTypes.h @@ -0,0 +1,103 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#pragma once +#ifndef QT3DS_RENDER_PIXEL_GRAPHICS_TYPES_H +#define QT3DS_RENDER_PIXEL_GRAPHICS_TYPES_H +#include "Qt3DSRender.h" +#include "foundation/Qt3DSVec2.h" +#include "foundation/Qt3DSVec4.h" +#include "foundation/Qt3DSMat33.h" +#include "foundation/Qt3DSOption.h" + +namespace qt3ds { +namespace render { + + // Vector graphics with no scaling are pixel aligned with 0,0 being the bottom,left of the + // screen + // with coordinates increasing to the right and up. This is opposite most window systems but it + // preserves the normal openGL assumptions about viewports and positive Y going up in general. + struct SGTypes + { + enum Enum { + UnknownVGType = 0, + Layer, + Rect, + VertLine, + HorzLine, + }; + }; + + struct SPGGraphObject + { + SGTypes::Enum m_Type; + SPGGraphObject(SGTypes::Enum inType); + }; + + struct SPGRect : public SPGGraphObject + { + QT3DSF32 m_Left; + QT3DSF32 m_Top; + QT3DSF32 m_Right; + QT3DSF32 m_Bottom; + + QT3DSVec4 m_FillColor; + + SPGRect(); + }; + + struct SPGVertLine : public SPGGraphObject + { + QT3DSF32 m_X; + QT3DSF32 m_Top; + QT3DSF32 m_Bottom; + QT3DSVec4 m_LineColor; + void SetPosition(QT3DSF32 val) { m_X = val; } + void SetStart(QT3DSF32 val) { m_Bottom = val; } + void SetStop(QT3DSF32 val) { m_Top = val; } + + SPGVertLine(); + }; + + struct SPGHorzLine : public SPGGraphObject + { + QT3DSF32 m_Y; + QT3DSF32 m_Left; + QT3DSF32 m_Right; + QT3DSVec4 m_LineColor; + void SetPosition(QT3DSF32 val) { m_Y = val; } + void SetStart(QT3DSF32 val) { m_Left = val; } + void SetStop(QT3DSF32 val) { m_Right = val; } + + SPGHorzLine(); + }; +} +} + +#endif
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