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+/****************************************************************************
+**
+** Copyright (C) 2008-2012 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+#pragma once
+#ifndef QT3DS_RENDER_PROFILER_H
+#define QT3DS_RENDER_PROFILER_H
+#include "Qt3DSRender.h"
+#include "EASTL/string.h"
+#include "foundation/StringTable.h"
+#include "foundation/Qt3DSRefCounted.h"
+#include "render/Qt3DSRenderBaseTypes.h"
+#include "foundation/Qt3DSContainers.h"
+
+namespace qt3ds {
+namespace render {
+
+ /**
+ * Opaque profiling system for rendering.
+ */
+ class IRenderProfiler : public NVRefCounted
+ {
+ public:
+ typedef nvvector<CRegisteredString> TStrIDVec;
+
+ protected:
+ virtual ~IRenderProfiler() {}
+
+ public:
+ /**
+ * @brief start a timer query
+ *
+ * @param[in] nameID Timer ID for tracking
+ * @param[in] absoluteTime If true the absolute GPU is queried
+ * @param[in] sync Do a sync before starting the timer
+ *
+ * @return no return
+ */
+ virtual void StartTimer(CRegisteredString &nameID, bool absoluteTime, bool sync) = 0;
+
+ /**
+ * @brief stop a timer query
+ *
+ * @param[in] nameID Timer ID for tracking
+ *
+ * @return no return
+ */
+ virtual void EndTimer(CRegisteredString &nameID) = 0;
+
+ /**
+ * @brief Get elapsed timer value. Not this is an averaged time over several frames
+ *
+ * @param[in] nameID Timer ID for tracking
+ *
+ * @return no return
+ */
+ virtual QT3DSF64 GetElapsedTime(const CRegisteredString &nameID) const = 0;
+
+ /**
+ * @brief Get ID list of tracked timers
+ *
+ * @return ID list
+ */
+ virtual const TStrIDVec &GetTimerIDs() const = 0;
+
+ /**
+ * @brief add vertex count to current counter
+ *
+ * @return
+ */
+ virtual void AddVertexCount(QT3DSU32 count) = 0;
+
+ /**
+ * @brief get current vertex count and reset
+ *
+ * @return
+ */
+ virtual QT3DSU32 GetAndResetTriangleCount() const = 0;
+
+ static IRenderProfiler &CreateGpuProfiler(NVFoundationBase &inFoundation,
+ IQt3DSRenderContext &inContext,
+ NVRenderContext &inRenderContext);
+ };
+}
+}
+
+#endif