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Diffstat (limited to 'src/Runtime/Source/runtimerender/Qt3DSRenderThreadPool.h')
-rw-r--r-- | src/Runtime/Source/runtimerender/Qt3DSRenderThreadPool.h | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/src/Runtime/Source/runtimerender/Qt3DSRenderThreadPool.h b/src/Runtime/Source/runtimerender/Qt3DSRenderThreadPool.h new file mode 100644 index 00000000..d39f226f --- /dev/null +++ b/src/Runtime/Source/runtimerender/Qt3DSRenderThreadPool.h @@ -0,0 +1,80 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#pragma once +#ifndef QT3DS_RENDER_THREAD_POOL_H +#define QT3DS_RENDER_THREAD_POOL_H +#include "Qt3DSRender.h" +#include "foundation/Qt3DSRefCounted.h" + +namespace qt3ds { +namespace render { + + typedef void (*TTaskFunction)(void *inUserData); + + struct TaskStates + { + enum Enum { + UnknownTask = 0, + Queued, + Running, + }; + }; + + struct CancelReturnValues + { + enum Enum { + TaskCanceled = 0, + TaskRunning, + TaskNotFound, + }; + }; + + class IThreadPool : public NVRefCounted + { + protected: + virtual ~IThreadPool() {} + public: + // Add a task to be run at some point in the future. + // Tasks will be run roughly in order they are given. + // The returned value is a handle that can be used to query + // details about the task + // Cancel function will be called if the thread pool is destroyed or + // of the task gets canceled. + virtual QT3DSU64 AddTask(void *inUserData, TTaskFunction inFunction, + TTaskFunction inCancelFunction) = 0; + virtual TaskStates::Enum GetTaskState(QT3DSU64 inTaskId) = 0; + virtual CancelReturnValues::Enum CancelTask(QT3DSU64 inTaskId) = 0; + + static IThreadPool &CreateThreadPool(NVFoundationBase &inFoundation, + QT3DSU32 inNumThreads = 4); + }; +} +} +#endif
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