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Diffstat (limited to 'src/Runtime/Source/runtimerender/Qt3DSRenderableImage.h')
-rw-r--r-- | src/Runtime/Source/runtimerender/Qt3DSRenderableImage.h | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/src/Runtime/Source/runtimerender/Qt3DSRenderableImage.h b/src/Runtime/Source/runtimerender/Qt3DSRenderableImage.h new file mode 100644 index 00000000..5d4aa1c4 --- /dev/null +++ b/src/Runtime/Source/runtimerender/Qt3DSRenderableImage.h @@ -0,0 +1,77 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#pragma once +#ifndef QT3DS_RENDERABLE_IMAGE_H +#define QT3DS_RENDERABLE_IMAGE_H +#include "Qt3DSRender.h" + +namespace qt3ds { +namespace render { + + struct ImageMapTypes + { + enum Enum { + Unknown = 0, + Diffuse = 1, + Opacity = 2, + Specular = 3, + Emissive = 4, + Bump = 5, + SpecularAmountMap = 6, + Normal = 7, + Displacement = 8, + Translucency = 9, + LightmapIndirect = 10, + LightmapRadiosity = 11, + LightmapShadow = 12, + Roughness = 13, + }; + }; + + /** + * Some precomputed information on a given image. When generating a renderable, the shader + * generator goes through all the possible images on a material and for each valid image + * computes this renderable image and attaches it to the renderable. + */ + struct SRenderableImage + { + ImageMapTypes::Enum m_MapType; + SImage &m_Image; + SRenderableImage *m_NextImage; + SRenderableImage(ImageMapTypes::Enum inMapType, SImage &inImage) + : m_MapType(inMapType) + , m_Image(inImage) + , m_NextImage(NULL) + { + } + }; +} +} +#endif |