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+/****************************************************************************
+**
+** Copyright (C) 2008-2012 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+#pragma once
+#ifndef QT3DS_RENDERABLE_IMAGE_H
+#define QT3DS_RENDERABLE_IMAGE_H
+#include "Qt3DSRender.h"
+
+namespace qt3ds {
+namespace render {
+
+ struct ImageMapTypes
+ {
+ enum Enum {
+ Unknown = 0,
+ Diffuse = 1,
+ Opacity = 2,
+ Specular = 3,
+ Emissive = 4,
+ Bump = 5,
+ SpecularAmountMap = 6,
+ Normal = 7,
+ Displacement = 8,
+ Translucency = 9,
+ LightmapIndirect = 10,
+ LightmapRadiosity = 11,
+ LightmapShadow = 12,
+ Roughness = 13,
+ };
+ };
+
+ /**
+ * Some precomputed information on a given image. When generating a renderable, the shader
+ * generator goes through all the possible images on a material and for each valid image
+ * computes this renderable image and attaches it to the renderable.
+ */
+ struct SRenderableImage
+ {
+ ImageMapTypes::Enum m_MapType;
+ SImage &m_Image;
+ SRenderableImage *m_NextImage;
+ SRenderableImage(ImageMapTypes::Enum inMapType, SImage &inImage)
+ : m_MapType(inMapType)
+ , m_Image(inImage)
+ , m_NextImage(NULL)
+ {
+ }
+ };
+}
+}
+#endif