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-rw-r--r--src/Runtime/Source/runtimerender/graphobjects/Qt3DSRenderDefaultMaterial.cpp74
1 files changed, 74 insertions, 0 deletions
diff --git a/src/Runtime/Source/runtimerender/graphobjects/Qt3DSRenderDefaultMaterial.cpp b/src/Runtime/Source/runtimerender/graphobjects/Qt3DSRenderDefaultMaterial.cpp
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+++ b/src/Runtime/Source/runtimerender/graphobjects/Qt3DSRenderDefaultMaterial.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2008-2012 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+#include "Qt3DSRenderDefaultMaterial.h"
+
+using namespace qt3ds::render;
+
+SDefaultMaterial::SDefaultMaterial()
+ : SGraphObject(GraphObjectTypes::DefaultMaterial)
+ , m_IblProbe(NULL)
+ , m_Lighting(DefaultMaterialLighting::VertexLighting)
+ , m_BlendMode(DefaultMaterialBlendMode::Normal)
+ , m_DiffuseColor(1, 1, 1)
+ , m_EmissivePower(0)
+ , m_EmissiveMap(NULL)
+ , m_EmissiveMap2(NULL)
+ , m_EmissiveColor(1, 1, 1)
+ , m_SpecularReflection(NULL)
+ , m_SpecularMap(NULL)
+ , m_SpecularModel(DefaultMaterialSpecularModel::Default)
+ , m_SpecularTint(1, 1, 1)
+ , m_IOR(.2f)
+ , m_FresnelPower(0.0f)
+ , m_SpecularAmount(0)
+ , m_SpecularRoughness(50)
+ , m_RoughnessMap(NULL)
+ , m_Opacity(1)
+ , m_OpacityMap(NULL)
+ , m_BumpMap(NULL)
+ , m_BumpAmount(0.f)
+ , m_NormalMap(NULL)
+ , m_DisplacementMap(NULL)
+ , m_DisplaceAmount(0.f)
+ , m_TranslucencyMap(NULL)
+ , m_TranslucentFalloff(0.f)
+ , m_DiffuseLightWrap(0.f)
+ , m_VertexColors(false)
+ , m_NextSibling(NULL)
+ , m_Parent(NULL)
+{
+ m_Lightmaps.m_LightmapIndirect = NULL;
+ m_Lightmaps.m_LightmapRadiosity = NULL;
+ m_Lightmaps.m_LightmapShadow = NULL;
+
+ m_DiffuseMaps[0] = NULL;
+ m_DiffuseMaps[2] = NULL;
+ m_DiffuseMaps[1] = NULL;
+}