diff options
Diffstat (limited to 'src/Runtime/Source/runtimerender/graphobjects/Qt3DSRenderPath.cpp')
-rw-r--r-- | src/Runtime/Source/runtimerender/graphobjects/Qt3DSRenderPath.cpp | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/src/Runtime/Source/runtimerender/graphobjects/Qt3DSRenderPath.cpp b/src/Runtime/Source/runtimerender/graphobjects/Qt3DSRenderPath.cpp new file mode 100644 index 00000000..bc637680 --- /dev/null +++ b/src/Runtime/Source/runtimerender/graphobjects/Qt3DSRenderPath.cpp @@ -0,0 +1,59 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#include "Qt3DSRenderPath.h" +#include "Qt3DSRenderPathSubPath.h" + +using namespace qt3ds::render; + +void SPath::AddSubPath(SPathSubPath &inSegment) +{ + SPathSubPath *lastSegment = NULL; + inSegment.m_Path = this; + inSegment.m_NextSubPath = NULL; + if (m_FirstSubPath) { + // find last segment + for (lastSegment = m_FirstSubPath; lastSegment && lastSegment->m_NextSubPath; + lastSegment = lastSegment->m_NextSubPath) + ; + lastSegment->m_NextSubPath = &inSegment; + } else + m_FirstSubPath = &inSegment; +} + +void SPath::ClearSubPaths() +{ + SPathSubPath *nextSegment = NULL; + for (SPathSubPath *theSegment = m_FirstSubPath; theSegment; theSegment = nextSegment) { + nextSegment = theSegment->m_NextSubPath; + theSegment->m_Path = NULL; + theSegment->m_NextSubPath = NULL; + } + m_FirstSubPath = NULL; +}
\ No newline at end of file |