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-rw-r--r--src/Runtime/Source/runtimerender/graphobjects/Qt3DSRenderPath.cpp59
1 files changed, 59 insertions, 0 deletions
diff --git a/src/Runtime/Source/runtimerender/graphobjects/Qt3DSRenderPath.cpp b/src/Runtime/Source/runtimerender/graphobjects/Qt3DSRenderPath.cpp
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+++ b/src/Runtime/Source/runtimerender/graphobjects/Qt3DSRenderPath.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2008-2012 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+#include "Qt3DSRenderPath.h"
+#include "Qt3DSRenderPathSubPath.h"
+
+using namespace qt3ds::render;
+
+void SPath::AddSubPath(SPathSubPath &inSegment)
+{
+ SPathSubPath *lastSegment = NULL;
+ inSegment.m_Path = this;
+ inSegment.m_NextSubPath = NULL;
+ if (m_FirstSubPath) {
+ // find last segment
+ for (lastSegment = m_FirstSubPath; lastSegment && lastSegment->m_NextSubPath;
+ lastSegment = lastSegment->m_NextSubPath)
+ ;
+ lastSegment->m_NextSubPath = &inSegment;
+ } else
+ m_FirstSubPath = &inSegment;
+}
+
+void SPath::ClearSubPaths()
+{
+ SPathSubPath *nextSegment = NULL;
+ for (SPathSubPath *theSegment = m_FirstSubPath; theSegment; theSegment = nextSegment) {
+ nextSegment = theSegment->m_NextSubPath;
+ theSegment->m_Path = NULL;
+ theSegment->m_NextSubPath = NULL;
+ }
+ m_FirstSubPath = NULL;
+} \ No newline at end of file