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Diffstat (limited to 'src/Runtime/Source/runtimerender/graphobjects/Qt3DSRenderPath.h')
-rw-r--r-- | src/Runtime/Source/runtimerender/graphobjects/Qt3DSRenderPath.h | 156 |
1 files changed, 156 insertions, 0 deletions
diff --git a/src/Runtime/Source/runtimerender/graphobjects/Qt3DSRenderPath.h b/src/Runtime/Source/runtimerender/graphobjects/Qt3DSRenderPath.h new file mode 100644 index 00000000..7db3ef50 --- /dev/null +++ b/src/Runtime/Source/runtimerender/graphobjects/Qt3DSRenderPath.h @@ -0,0 +1,156 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#pragma once +#ifndef QT3DS_RENDER_PATH_H +#define QT3DS_RENDER_PATH_H +#include "Qt3DSRender.h" +#include "Qt3DSRenderNode.h" + +namespace qt3ds { +namespace render { + struct PathCapping + { + enum Enum { + Noner = 0, + Taper = 1, + }; + }; + + struct PathTypes + { + enum Enum { + Noner = 0, + Painted, + Geometry, + }; + }; + + struct PathPaintStyles + { + enum Enum { + Noner = 0, + FilledAndStroked, + Filled, + Stroked, + }; + }; + + struct SPath : public SNode + { + PathTypes::Enum m_PathType; + QT3DSF32 m_Width; + QT3DSF32 m_LinearError; + QT3DSF32 m_EdgeTessAmount; + QT3DSF32 m_InnerTessAmount; + PathCapping::Enum m_BeginCapping; + QT3DSF32 m_BeginCapOffset; + QT3DSF32 m_BeginCapOpacity; + QT3DSF32 m_BeginCapWidth; + PathCapping::Enum m_EndCapping; + QT3DSF32 m_EndCapOffset; + QT3DSF32 m_EndCapOpacity; + QT3DSF32 m_EndCapWidth; + SGraphObject *m_Material; + SGraphObject *m_SecondMaterial; + // Paths can either be immediate - children attached define path + // or they can link to a path buffer that defines the path. + SPathSubPath *m_FirstSubPath; + CRegisteredString m_PathBuffer; + PathPaintStyles::Enum m_PaintStyle; + + bool m_WireframeMode; + // Loaded onto the card just as data. + SPath() + : SNode(GraphObjectTypes::Path) + , m_PathType(PathTypes::Geometry) + , m_Width(5.0f) + , m_LinearError(100.0f) + , m_EdgeTessAmount(8.0f) + , m_InnerTessAmount(1.0f) + , m_BeginCapping(PathCapping::Noner) + , m_BeginCapOffset(10.0f) + , m_BeginCapOpacity(.2f) + , m_BeginCapWidth(0.0f) + , m_EndCapping(PathCapping::Noner) + , m_EndCapOffset(10.0f) + , m_EndCapOpacity(.2f) + , m_EndCapWidth(0.0f) + , m_Material(NULL) + , m_SecondMaterial(NULL) + , m_FirstSubPath(NULL) + , m_PaintStyle(PathPaintStyles::Stroked) + , m_WireframeMode(false) + { + } + + bool IsStroked() const + { + return m_PaintStyle == PathPaintStyles::Stroked + || m_PaintStyle == PathPaintStyles::FilledAndStroked; + } + + bool IsFilled() const + { + return m_PaintStyle == PathPaintStyles::Filled + || m_PaintStyle == PathPaintStyles::FilledAndStroked; + } + + void AddMaterial(SGraphObject *inMaterial) + { + if (m_Material == NULL) + m_Material = inMaterial; + else + m_SecondMaterial = inMaterial; + } + + void ClearMaterials() + { + m_Material = NULL; + m_SecondMaterial = NULL; + } + + void AddSubPath(SPathSubPath &inSubPath); + void ClearSubPaths(); + + // Generic method used during serialization + // to remap string and object pointers + template <typename TRemapperType> + void Remap(TRemapperType &inRemapper) + { + SNode::Remap(inRemapper); + inRemapper.Remap(m_PathBuffer); + inRemapper.RemapMaterial(m_Material); + inRemapper.RemapMaterial(m_SecondMaterial); + inRemapper.Remap(m_FirstSubPath); + } + }; +} +} +#endif |