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-rw-r--r--src/Runtime/Source/runtimerender/rendererimpl/Qt3DSRenderableObjects.cpp4
-rw-r--r--src/Runtime/Source/runtimerender/rendererimpl/Qt3DSRenderableObjects.h5
-rw-r--r--src/Runtime/Source/runtimerender/rendererimpl/Qt3DSRendererImpl.cpp5
-rw-r--r--src/Runtime/Source/runtimerender/rendererimpl/Qt3DSRendererImpl.h3
-rw-r--r--src/Runtime/Source/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderData.cpp5
-rw-r--r--src/Runtime/Source/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderData.h2
-rw-r--r--src/Runtime/Source/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderPreparationData.cpp17
-rw-r--r--src/Runtime/Source/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderPreparationData.h7
8 files changed, 16 insertions, 32 deletions
diff --git a/src/Runtime/Source/runtimerender/rendererimpl/Qt3DSRenderableObjects.cpp b/src/Runtime/Source/runtimerender/rendererimpl/Qt3DSRenderableObjects.cpp
index f2f260fd..fff7e32f 100644
--- a/src/Runtime/Source/runtimerender/rendererimpl/Qt3DSRenderableObjects.cpp
+++ b/src/Runtime/Source/runtimerender/rendererimpl/Qt3DSRenderableObjects.cpp
@@ -434,12 +434,12 @@ namespace render {
#if QT_VERSION >= QT_VERSION_CHECK(5,12,2)
void SDistanceFieldRenderable::Render(const QT3DSVec2 &inCameraVec)
{
- m_distanceFieldText.renderText(m_text, m_mvp, m_modelView);
+ m_distanceFieldText.renderText(m_text, m_mvp);
}
void SDistanceFieldRenderable::RenderDepthPass(const QT3DSVec2 &inCameraVec)
{
- m_distanceFieldText.renderTextDepth(m_text, m_mvp, m_modelView);
+ m_distanceFieldText.renderTextDepth(m_text, m_mvp);
}
#endif
diff --git a/src/Runtime/Source/runtimerender/rendererimpl/Qt3DSRenderableObjects.h b/src/Runtime/Source/runtimerender/rendererimpl/Qt3DSRenderableObjects.h
index deca9c47..39e73e8e 100644
--- a/src/Runtime/Source/runtimerender/rendererimpl/Qt3DSRenderableObjects.h
+++ b/src/Runtime/Source/runtimerender/rendererimpl/Qt3DSRenderableObjects.h
@@ -399,17 +399,14 @@ namespace render {
{
Q3DSDistanceFieldRenderer &m_distanceFieldText;
QT3DSMat44 m_mvp;
- QT3DSMat44 m_modelView;
SText &m_text;
SDistanceFieldRenderable(SRenderableObjectFlags flags, QT3DSVec3 worldCenterPt,
- SText &text, const NVBounds3 &bounds,
- const QT3DSMat44 &mvp, const QT3DSMat44 &modelView,
+ SText &text, const NVBounds3 &bounds, const QT3DSMat44 &mvp,
Q3DSDistanceFieldRenderer &distanceFieldText)
: SRenderableObject(flags, worldCenterPt, text.m_GlobalTransform, bounds)
, m_distanceFieldText(distanceFieldText)
, m_mvp(mvp)
- , m_modelView(modelView)
, m_text(text)
{
m_RenderableFlags.SetDefaultMaterialMeshSubset(false);
diff --git a/src/Runtime/Source/runtimerender/rendererimpl/Qt3DSRendererImpl.cpp b/src/Runtime/Source/runtimerender/rendererimpl/Qt3DSRendererImpl.cpp
index 9afb255c..4c214b97 100644
--- a/src/Runtime/Source/runtimerender/rendererimpl/Qt3DSRendererImpl.cpp
+++ b/src/Runtime/Source/runtimerender/rendererimpl/Qt3DSRendererImpl.cpp
@@ -971,15 +971,14 @@ namespace render {
}
// This doesn't have to be cheap.
- void Qt3DSRendererImpl::RunLayerRender(SLayer &inLayer, const QT3DSMat44 &inProjection,
- const QT3DSMat44 &inViewProjection)
+ void Qt3DSRendererImpl::RunLayerRender(SLayer &inLayer, const QT3DSMat44 &inViewProjection)
{
SLayerRenderData *theData = GetOrCreateLayerRenderDataForNode(inLayer);
if (theData == NULL || theData->m_Camera == NULL) {
QT3DS_ASSERT(false);
return;
}
- theData->PrepareAndRender(inProjection, inViewProjection);
+ theData->PrepareAndRender(inViewProjection);
}
void Qt3DSRendererImpl::AddRenderWidget(IRenderWidget &inWidget)
diff --git a/src/Runtime/Source/runtimerender/rendererimpl/Qt3DSRendererImpl.h b/src/Runtime/Source/runtimerender/rendererimpl/Qt3DSRendererImpl.h
index 67130904..fd2c349c 100644
--- a/src/Runtime/Source/runtimerender/rendererimpl/Qt3DSRendererImpl.h
+++ b/src/Runtime/Source/runtimerender/rendererimpl/Qt3DSRendererImpl.h
@@ -365,8 +365,7 @@ namespace render {
Option<NVRenderRectF> GetLayerRect(SLayer &inLayer) override;
- void RunLayerRender(SLayer &inLayer, const QT3DSMat44 &inProjection,
- const QT3DSMat44 &inViewProjection) override;
+ void RunLayerRender(SLayer &inLayer, const QT3DSMat44 &inViewProjection) override;
// Note that this allocator is completely reset on BeginFrame.
NVAllocatorCallback &GetPerFrameAllocator() override
diff --git a/src/Runtime/Source/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderData.cpp b/src/Runtime/Source/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderData.cpp
index eb1563ee..362a6027 100644
--- a/src/Runtime/Source/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderData.cpp
+++ b/src/Runtime/Source/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderData.cpp
@@ -2157,8 +2157,7 @@ namespace render {
m_BoundingRectColor.setEmpty();
}
- void SLayerRenderData::PrepareAndRender(const QT3DSMat44 &inProjection,
- const QT3DSMat44 &inViewProjection)
+ void SLayerRenderData::PrepareAndRender(const QT3DSMat44 &inViewProjection)
{
TRenderableObjectList theTransparentObjects(m_TransparentObjects);
TRenderableObjectList theOpaqueObjects(m_OpaqueObjects);
@@ -2166,7 +2165,7 @@ namespace render {
theOpaqueObjects.clear();
m_ModelContexts.clear();
SLayerRenderPreparationResultFlags theFlags;
- PrepareRenderablesForRender(inProjection, inViewProjection, Empty(), 1.0, theFlags);
+ PrepareRenderablesForRender(inViewProjection, Empty(), 1.0, theFlags);
RenderDepthPass(false);
Render();
}
diff --git a/src/Runtime/Source/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderData.h b/src/Runtime/Source/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderData.h
index 6716eada..4e237b0b 100644
--- a/src/Runtime/Source/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderData.h
+++ b/src/Runtime/Source/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderData.h
@@ -153,7 +153,7 @@ struct AdvancedBlendModes
// layer setup system. This assumes the client has setup the viewport, scissor, and render
// target
// the way they want them.
- void PrepareAndRender(const QT3DSMat44 &inProjection, const QT3DSMat44 &inViewProjection);
+ void PrepareAndRender(const QT3DSMat44 &inViewProjection);
SOffscreenRendererEnvironment CreateOffscreenRenderEnvironment() override;
IRenderTask &CreateRenderToTextureRunnable() override;
diff --git a/src/Runtime/Source/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderPreparationData.cpp b/src/Runtime/Source/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderPreparationData.cpp
index a6e6b14f..72908544 100644
--- a/src/Runtime/Source/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderPreparationData.cpp
+++ b/src/Runtime/Source/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderPreparationData.cpp
@@ -362,7 +362,7 @@ namespace render {
}
bool SLayerRenderPreparationData::PrepareTextForRender(
- SText &inText, const QT3DSMat44 &inProjection, const QT3DSMat44 &inViewProjection,
+ SText &inText, const QT3DSMat44 &inViewProjection,
QT3DSF32 inTextScaleFactor, SLayerRenderPreparationResultFlags &ioFlags)
{
ITextTextureCache *theTextRenderer = m_Renderer.GetQt3DSContext().GetTextureCache();
@@ -385,14 +385,12 @@ namespace render {
SRenderableObject *theRenderable = nullptr;
#if QT_VERSION >= QT_VERSION_CHECK(5,12,2)
- QT3DSMat44 modelView = (inProjection.getInverse() * inViewProjection)
- * inText.m_GlobalTransform;
Q3DSDistanceFieldRenderer *distanceFieldText
= static_cast<Q3DSDistanceFieldRenderer *>(
m_Renderer.GetQt3DSContext().getDistanceFieldRenderer());
theRenderable = RENDER_FRAME_NEW(SDistanceFieldRenderable)(
theFlags, inText.GetGlobalPos(), inText, inText.m_Bounds, theMVP,
- modelView, *distanceFieldText);
+ *distanceFieldText);
#else
TTPathObjectAndTexture theResult
= theTextRenderer->RenderText(inText, inTextScaleFactor);
@@ -1016,13 +1014,11 @@ namespace render {
}
bool SLayerRenderPreparationData::PrepareRenderablesForRender(
- const QT3DSMat44 &inProjection, const QT3DSMat44 &inViewProjection,
- const Option<SClippingFrustum> &inClipFrustum,
+ const QT3DSMat44 &inViewProjection, const Option<SClippingFrustum> &inClipFrustum,
QT3DSF32 inTextScaleFactor, SLayerRenderPreparationResultFlags &ioFlags)
{
SStackPerfTimer __timer(m_Renderer.GetQt3DSContext().GetPerfTimer(),
"SLayerRenderData::PrepareRenderablesForRender");
- m_projection = inProjection;
m_ViewProjection = inViewProjection;
QT3DSF32 theTextScaleFactor = inTextScaleFactor;
bool wasDataDirty = false;
@@ -1046,8 +1042,7 @@ namespace render {
SText *theText = static_cast<SText *>(theNode);
theText->CalculateGlobalVariables();
if (theText->m_Flags.IsGloballyActive()) {
- bool wasTextDirty = PrepareTextForRender(*theText, inProjection,
- inViewProjection,
+ bool wasTextDirty = PrepareTextForRender(*theText, inViewProjection,
theTextScaleFactor, ioFlags);
wasDataDirty = wasDataDirty || wasTextDirty;
}
@@ -1369,7 +1364,6 @@ namespace render {
QT3DSF32 theTextScaleFactor = 1.0f;
if (m_Camera) {
- m_projection = m_Camera->m_Projection;
m_Camera->CalculateViewProjectionMatrix(m_ViewProjection);
theTextScaleFactor = m_Camera->GetTextScaleFactor(
thePrepResult.GetLayerToPresentationViewport(),
@@ -1386,7 +1380,6 @@ namespace render {
// constructor.
m_ClippingFrustum = SClippingFrustum(m_ViewProjection, nearPlane);
} else {
- m_projection = QT3DSMat44::createIdentity();
m_ViewProjection = QT3DSMat44::createIdentity();
}
@@ -1400,7 +1393,7 @@ namespace render {
m_ModelContexts.clear();
if (GetOffscreenRenderer() == false) {
bool renderablesDirty =
- PrepareRenderablesForRender(m_projection, m_ViewProjection,
+ PrepareRenderablesForRender(m_ViewProjection,
m_ClippingFrustum,
theTextScaleFactor, thePrepResult.m_Flags);
wasDataDirty = wasDataDirty || renderablesDirty;
diff --git a/src/Runtime/Source/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderPreparationData.h b/src/Runtime/Source/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderPreparationData.h
index 05923e7f..5b8d6e10 100644
--- a/src/Runtime/Source/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderPreparationData.h
+++ b/src/Runtime/Source/runtimerender/rendererimpl/Qt3DSRendererImplLayerRenderPreparationData.h
@@ -270,7 +270,6 @@ namespace render {
TRenderableObjectList m_RenderedOpaqueObjects;
TRenderableObjectList m_RenderedTransparentObjects;
QT3DSMat44 m_ViewProjection;
- QT3DSMat44 m_projection;
SClippingFrustum m_ClippingFrustum;
Option<SLayerRenderPreparationResult> m_LayerPrepResult;
// Widgets drawn at particular times during the rendering process
@@ -325,16 +324,14 @@ namespace render {
const Option<SClippingFrustum> &inClipFrustum,
TNodeLightEntryList &inScopedLights);
- bool PrepareTextForRender(SText &inText, const QT3DSMat44 &inProjection,
- const QT3DSMat44 &inViewProjection,
+ bool PrepareTextForRender(SText &inText, const QT3DSMat44 &inViewProjection,
QT3DSF32 inTextScaleFactor,
SLayerRenderPreparationResultFlags &ioFlags);
bool PreparePathForRender(SPath &inPath, const QT3DSMat44 &inViewProjection,
const Option<SClippingFrustum> &inClipFrustum,
SLayerRenderPreparationResultFlags &ioFlags);
// Helper function used during PRepareForRender and PrepareAndRender
- bool PrepareRenderablesForRender(const QT3DSMat44 &inProjection,
- const QT3DSMat44 &inViewProjection,
+ bool PrepareRenderablesForRender(const QT3DSMat44 &inViewProjection,
const Option<SClippingFrustum> &inClipFrustum,
QT3DSF32 inTextScaleFactor,
SLayerRenderPreparationResultFlags &ioFlags);