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Diffstat (limited to 'src/Runtime/Source/runtimerender/resourcemanager/Qt3DSRenderResourceManager.h')
-rw-r--r-- | src/Runtime/Source/runtimerender/resourcemanager/Qt3DSRenderResourceManager.h | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/src/Runtime/Source/runtimerender/resourcemanager/Qt3DSRenderResourceManager.h b/src/Runtime/Source/runtimerender/resourcemanager/Qt3DSRenderResourceManager.h new file mode 100644 index 00000000..675d644c --- /dev/null +++ b/src/Runtime/Source/runtimerender/resourcemanager/Qt3DSRenderResourceManager.h @@ -0,0 +1,81 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#pragma once +#ifndef QT3DS_RENDER_RESOURCE_MANAGER_H +#define QT3DS_RENDER_RESOURCE_MANAGER_H +#include "Qt3DSRender.h" +#include "foundation/Qt3DSRefCounted.h" +#include "render/Qt3DSRenderBaseTypes.h" + +namespace qt3ds { +namespace render { + /** + * Implements simple pooling of render resources + */ + class IResourceManager : public NVRefCounted + { + protected: + virtual ~IResourceManager() {} + + public: + virtual NVRenderFrameBuffer *AllocateFrameBuffer() = 0; + virtual void Release(NVRenderFrameBuffer &inBuffer) = 0; + virtual NVRenderRenderBuffer * + AllocateRenderBuffer(QT3DSU32 inWidth, QT3DSU32 inHeight, + NVRenderRenderBufferFormats::Enum inBufferFormat) = 0; + virtual void Release(NVRenderRenderBuffer &inBuffer) = 0; + virtual NVRenderTexture2D *AllocateTexture2D(QT3DSU32 inWidth, QT3DSU32 inHeight, + NVRenderTextureFormats::Enum inTextureFormat, + QT3DSU32 inSampleCount = 1, + bool immutable = false) = 0; + virtual void Release(NVRenderTexture2D &inBuffer) = 0; + virtual NVRenderTexture2DArray * + AllocateTexture2DArray(QT3DSU32 inWidth, QT3DSU32 inHeight, QT3DSU32 inSlices, + NVRenderTextureFormats::Enum inTextureFormat, + QT3DSU32 inSampleCount = 1) = 0; + virtual void Release(NVRenderTexture2DArray &inBuffer) = 0; + virtual NVRenderTextureCube * + AllocateTextureCube(QT3DSU32 inWidth, QT3DSU32 inHeight, + NVRenderTextureFormats::Enum inTextureFormat, + QT3DSU32 inSampleCount = 1) = 0; + virtual void Release(NVRenderTextureCube &inBuffer) = 0; + virtual NVRenderImage2D *AllocateImage2D(NVRenderTexture2D *inTexture, + NVRenderImageAccessType::Enum inAccess) = 0; + virtual void Release(NVRenderImage2D &inBuffer) = 0; + + virtual NVRenderContext &GetRenderContext() = 0; + virtual void DestroyFreeSizedResources() = 0; + + static IResourceManager &CreateResourceManager(NVRenderContext &inContext); + }; +} +} + +#endif |