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diff --git a/src/Runtime/Source/stateapplication/Qt3DSStateApplication.cpp b/src/Runtime/Source/stateapplication/Qt3DSStateApplication.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2013 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+#include "Qt3DSStateApplication.h"
+#include "foundation/FileTools.h"
+#include "EASTL/vector.h"
+#include "foundation/IOStreams.h"
+#include "foundation/XML.h"
+
+#include <QtCore/qstringlist.h>
+
+typedef eastl::string TAppStr;
+
+using namespace qt3ds::foundation;
+using namespace qt3ds::state;
+using namespace eastl;
+
+eastl::string IApplication::GetLaunchFile(const char *inFullUIPPath)
+{
+ eastl::string directory;
+ eastl::string filestem;
+ eastl::string extension;
+
+ CFileTools::Split(inFullUIPPath, directory, filestem, extension);
+ eastl::string uiaPath;
+
+ eastl::vector<eastl::string> dirFiles;
+ CFileTools::GetDirectoryEntries(directory, dirFiles);
+
+ for (qt3ds::QT3DSU32 idx = 0, end = dirFiles.size(); idx < end && uiaPath.empty(); ++idx) {
+ eastl::string fileExt;
+ CFileTools::GetExtension(dirFiles[idx].c_str(), fileExt);
+ if (fileExt.comparei("uia") == 0)
+ CFileTools::CombineBaseAndRelative(directory.c_str(), dirFiles[idx].c_str(), uiaPath);
+ }
+ return uiaPath.empty() == false ? uiaPath : eastl::string(inFullUIPPath);
+}