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Diffstat (limited to 'src/Runtime/Source/stateapplication/Qt3DSStateExecutionContext.h')
-rw-r--r-- | src/Runtime/Source/stateapplication/Qt3DSStateExecutionContext.h | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/src/Runtime/Source/stateapplication/Qt3DSStateExecutionContext.h b/src/Runtime/Source/stateapplication/Qt3DSStateExecutionContext.h new file mode 100644 index 00000000..31ff0e22 --- /dev/null +++ b/src/Runtime/Source/stateapplication/Qt3DSStateExecutionContext.h @@ -0,0 +1,73 @@ +/**************************************************************************** +** +** Copyright (C) 2013 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#ifndef QT3DS_STATE_EXECUTION_CONTEXT_H +#define QT3DS_STATE_EXECUTION_CONTEXT_H +#pragma once +#include "Qt3DSState.h" +#include "Qt3DSStateTypes.h" +#include "foundation/Qt3DSRefCounted.h" + +namespace qt3ds { +namespace state { + + class IStateLogger : public NVRefCounted + { + protected: + virtual ~IStateLogger() {} + public: + virtual void Log(const char8_t *inLabel, const char8_t *inExpression) = 0; + }; + // Implementation of the execution context of the scxml state specification. + // Implementations if,send,raise,foreach,etc working closely with the scripting + // system. + class IExecutionContext : public NVRefCounted + { + protected: + virtual ~IExecutionContext() {} + public: + virtual void SetInterpreter(IStateInterpreter &inInterpreter) = 0; + virtual void SetMachineDebugLogger(IStateLogger &inDebugLogger) = 0; + virtual void Execute(STransition &inTransaction) = 0; + // These functions take the node as well as the list so a context can cache a fast + // execution path if necessary. + virtual void Execute(SStateNode &inNode, TOnEntryList &inList) = 0; + virtual void Execute(SStateNode &inNode, TOnExitList &inList) = 0; + + // Returns the time string in milliseconds. + static QT3DSU64 ParseTimeStrToMilliseconds(const char8_t *timeStr); + + static IExecutionContext &Create(NVFoundationBase &inFoundation, + IStringTable &inStringTable, IStateLogger &inLogger, + IScriptContext &inScriptContext); + }; +} +} + +#endif |