summaryrefslogtreecommitdiffstats
path: root/src/Runtime/Source/system/Qt3DSCircularArray.inl
diff options
context:
space:
mode:
Diffstat (limited to 'src/Runtime/Source/system/Qt3DSCircularArray.inl')
-rw-r--r--src/Runtime/Source/system/Qt3DSCircularArray.inl225
1 files changed, 225 insertions, 0 deletions
diff --git a/src/Runtime/Source/system/Qt3DSCircularArray.inl b/src/Runtime/Source/system/Qt3DSCircularArray.inl
new file mode 100644
index 00000000..0d7f081f
--- /dev/null
+++ b/src/Runtime/Source/system/Qt3DSCircularArray.inl
@@ -0,0 +1,225 @@
+/****************************************************************************
+**
+** Copyright (C) 1999-2007 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//==============================================================================
+// Namespace
+//==============================================================================
+namespace Q3DStudio {
+
+//==============================================================================
+/**
+ * Constructor
+ */
+template <typename T> inline
+CCircularArray<T>::CCircularArray( const INT32 inCapacity, const CHAR* inName ) :
+ m_Data( NULL ),
+ m_Capacity( 0 ),
+ m_Count( 0 ),
+ m_Begin( 0 ),
+ m_End( 0 ),
+ m_Full( false )
+{
+ Q3DStudio_sprintf( m_Name, sizeof( m_Name ), "%s", inName ? inName : "CircularArray" );
+ Reserve( inCapacity );
+}
+
+//==============================================================================
+/**
+ * Destructor
+ */
+template <class T> inline
+CCircularArray<T>::~CCircularArray( )
+{
+ Clear( true );
+}
+
+//==============================================================================
+/**
+ * Get the number of items in the array
+ * @return the number of items in the array
+ */
+template <class T> inline
+INT32 CCircularArray<T>::GetCount( ) const
+{
+ return m_Count;
+}
+
+//==============================================================================
+/**
+ * Get the capacity of the array
+ * @return the capacity of the array
+ */
+template <class T> inline
+INT32 CCircularArray<T>::GetCapacity( ) const
+{
+ return m_Capacity;
+}
+
+//==============================================================================
+/**
+ * Remove all items from the array
+ * @param inRelease if true, release the allocated memory, if false, reset
+ * parameters back to zero.
+ */
+template <class T> inline
+void CCircularArray<T>::Clear( const BOOL inRelease )
+{
+ m_Count = 0;
+ m_Begin = 0;
+ m_End = 0;
+ m_Full = false;
+
+ if ( inRelease )
+ {
+ Q3DStudio_free( m_Data, T, m_Capacity );
+ m_Capacity = 0;
+ m_Data = NULL;
+ }
+}
+
+//==============================================================================
+/**
+ * Change capacity of the array
+ * Assume no expansion for circular array
+ * @param inCapacity the new capacity to set
+ */
+template <class T> inline
+void CCircularArray<T>::Reserve( const INT32 inCapacity )
+{
+ Q3DStudio_ASSERT( !m_Data );
+ T* theData = Q3DStudio_allocate_desc( T, inCapacity, m_Name );
+ m_Data = theData;
+ m_Capacity = inCapacity;
+}
+
+//==============================================================================
+/**
+ * Create a new uninitialized item at the end of the array.
+ * The returned reference is used to initialize the item.
+ * @return a reference to the item
+ */
+template <class T> inline
+T& CCircularArray<T>::NewEntry( )
+{
+ Q3DStudio_ASSERT( !IsFull( ) );
+ T& theResult = m_Data[m_End];
+ Increment( m_End );
+ UpdateFullStatus( );
+ ++m_Count;
+ return theResult;
+}
+
+//==============================================================================
+/**
+ * Remove the top entry from the array
+ */
+template <class T> inline
+void CCircularArray<T>::Pop( )
+{
+ Q3DStudio_ASSERT( !IsEmpty( ) );
+ Increment( m_Begin );
+ m_Full = false;
+ --m_Count;
+}
+
+//==============================================================================
+/**
+ * Get the top item from the
+ * @return a reference to the item
+ */
+template <class T> inline
+T& CCircularArray<T>::Top( )
+{
+ Q3DStudio_ASSERT( !IsEmpty( ) );
+ return m_Data[m_Begin];
+}
+
+//==============================================================================
+/**
+ * Check if the array is empty
+ * @return true if empty, false otherwise.
+ */
+template <class T> inline
+BOOL CCircularArray<T>::IsEmpty( ) const
+{
+ return ( m_Begin == m_End ) && !m_Full;
+}
+
+//==============================================================================
+/**
+ * Check if the array is full
+ * @return true if full, false otherwise.
+ */
+template <class T> inline
+BOOL CCircularArray<T>::IsFull( ) const
+{
+ return m_Full;
+}
+
+//==============================================================================
+/**
+ * Increment index of the array
+ * @param outIndex the index to increment
+ */
+template <class T> inline
+void CCircularArray<T>::Increment( INT32& outIndex )
+{
+ ++outIndex;
+ // circular list wrap-around
+ if ( outIndex >= m_Capacity )
+ outIndex = 0;
+}
+
+//==============================================================================
+/**
+ * Decrement index of the array
+ * @param outIndex the index to decrement
+ */
+template <class T> inline
+void CCircularArray<T>::Decrement( INT32& outIndex )
+{
+ --outIndex;
+ // circular list wrap-around
+ if ( outIndex < 0 )
+ outIndex = m_Capacity - 1;
+}
+
+//==============================================================================
+/**
+ * Update the status of the m_Full flag.
+ * This is an internal method for use ONLY AFTER a item has been added to the array.
+ */
+template <class T> inline
+void CCircularArray<T>::UpdateFullStatus( )
+{
+ m_Full = ( m_End == m_Begin );
+}
+
+} // namespace Q3DStudio