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+/****************************************************************************
+**
+** Copyright (C) 1993-2009 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#pragma once
+
+//==============================================================================
+// Includes
+//==============================================================================
+#include "Qt3DSIFileStream.h"
+#include "Qt3DSArray.h"
+#include "Qt3DSEndian.h"
+
+#include <QtCore/QString>
+
+//==============================================================================
+// Namespace
+//==============================================================================
+namespace Q3DStudio {
+
+//==============================================================================
+/**
+ * File stream base class.
+ */
+class CFileStream : public IFileStream
+{
+ //==============================================================================
+ // Methods
+ //==============================================================================
+public: // Construction
+ CFileStream(const CHAR *inFilePath = NULL, const CHAR *inMode = "rb",
+ BOOL inKeepTrying = false);
+ virtual ~CFileStream();
+
+public: // Serializing
+ INT32 ReadRawCopy(void *inDestination, const UINT32 inByteCount) override;
+ INT32 ReadRaw(const void *&inPtr, const UINT32 inByteCount) override;
+ INT32 WriteRaw(const void *inSource, const UINT32 inByteCount) override;
+
+ // Seeking
+ void Offset(const INT32 inOffset) override;
+ TStreamPosition Current() override;
+ void Set(const TStreamPosition &inPosition) override;
+
+public: // File Operation
+ void Open(const CHAR *inFilePath, const CHAR *inMode) override;
+ void Close() override;
+ BOOL IsOpen() const override;
+ const CHAR *GetFilePath() const override;
+
+public: // Endianess
+ void SetEndian(const BOOL inEndian);
+ BOOL GetEndian();
+
+ //==============================================================================
+ // Fields
+ //==============================================================================
+protected:
+ TFile *m_FileStream;
+ QString m_FilePath;
+ CArray<UINT8> m_TempBuffer;
+ BOOL m_Endian;
+ BOOL m_KeepTrying;
+ CHAR m_Unused[2]; ///< (padding)
+};
+
+} // namespace Q3DStudio