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diff --git a/src/Runtime/Source/system/Qt3DSMemoryProbe.cpp b/src/Runtime/Source/system/Qt3DSMemoryProbe.cpp
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+/****************************************************************************
+**
+** Copyright (C) 1993-2009 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "SystemPrefix.h"
+
+//==============================================================================
+// Includes
+//==============================================================================
+#include "Qt3DSMemoryProbe.h"
+#include "Qt3DSMemoryStatistics.h"
+
+//==============================================================================
+// Namespace
+//==============================================================================
+namespace Q3DStudio {
+
+//==============================================================================
+/**
+ * Constructor - records its size with the statistics class
+ */
+CMemoryProbe::CMemoryProbe()
+{
+ CMemoryStatistics::Overhead() += sizeof(CMemoryProbe);
+}
+
+//==============================================================================
+/**
+ * Destructor
+ */
+CMemoryProbe::~CMemoryProbe()
+{
+ CMemoryStatistics::Overhead() -= sizeof(CMemoryProbe);
+}
+
+//==============================================================================
+/**
+ * Track the number related to incrementing memory.
+ * @param inByteAmount amount of bytes being allocated
+ */
+void CMemoryProbe::Allocate(const INT32 inByteAmount)
+{
+ if (inByteAmount > 0) {
+ m_Calls[MEMSCOPE_RESET].Add(1);
+ m_Bytes[MEMSCOPE_RESET].Add(inByteAmount);
+
+ m_Calls[MEMSCOPE_GLOBAL].Add(1);
+ m_Bytes[MEMSCOPE_GLOBAL].Add(inByteAmount);
+ }
+}
+
+//==============================================================================
+/**
+ * Track the number related to incrementing memory.
+ * @param inByteAmount amount of bytes being deallocted
+ */
+void CMemoryProbe::Free(const INT32 inByteAmount)
+{
+ Q3DStudio_ASSERT(inByteAmount >= 0);
+ if (inByteAmount > 0) {
+ m_Calls[MEMSCOPE_RESET].Delete(1);
+ m_Bytes[MEMSCOPE_RESET].Delete(inByteAmount);
+
+ m_Calls[MEMSCOPE_GLOBAL].Delete(1);
+ m_Bytes[MEMSCOPE_GLOBAL].Delete(inByteAmount);
+ }
+}
+
+//==============================================================================
+/**
+ * Reset all local statistics. Global values are not reset.
+ */
+void CMemoryProbe::Reset()
+{
+ m_Calls[MEMSCOPE_RESET].Reset();
+ m_Bytes[MEMSCOPE_RESET].Reset();
+}
+
+//==============================================================================
+/**
+ * Helper method for adding statistics used by manager to add pool usage.
+ * @param inProbe is the stats being added
+ */
+void CMemoryProbe::Combine(const CMemoryProbe &inProbe)
+{
+ m_Calls[MEMSCOPE_GLOBAL].m_Value[MEMVALUE_ADDS] +=
+ inProbe.m_Calls[MEMSCOPE_GLOBAL].m_Value[MEMVALUE_ADDS];
+ m_Calls[MEMSCOPE_GLOBAL].m_Value[MEMVALUE_DELETES] +=
+ inProbe.m_Calls[MEMSCOPE_GLOBAL].m_Value[MEMVALUE_DELETES];
+ m_Calls[MEMSCOPE_GLOBAL].m_Value[MEMVALUE_PEAK] +=
+ inProbe.m_Calls[MEMSCOPE_GLOBAL].m_Value[MEMVALUE_PEAK];
+ m_Calls[MEMSCOPE_GLOBAL].m_Value[MEMVALUE_CURRENT] +=
+ inProbe.m_Calls[MEMSCOPE_GLOBAL].m_Value[MEMVALUE_CURRENT];
+
+ m_Bytes[MEMSCOPE_GLOBAL].m_Value[MEMVALUE_ADDS] +=
+ inProbe.m_Bytes[MEMSCOPE_GLOBAL].m_Value[MEMVALUE_ADDS];
+ m_Bytes[MEMSCOPE_GLOBAL].m_Value[MEMVALUE_DELETES] +=
+ inProbe.m_Bytes[MEMSCOPE_GLOBAL].m_Value[MEMVALUE_DELETES];
+ m_Bytes[MEMSCOPE_GLOBAL].m_Value[MEMVALUE_PEAK] +=
+ inProbe.m_Bytes[MEMSCOPE_GLOBAL].m_Value[MEMVALUE_PEAK];
+ m_Bytes[MEMSCOPE_GLOBAL].m_Value[MEMVALUE_CURRENT] +=
+ inProbe.m_Bytes[MEMSCOPE_GLOBAL].m_Value[MEMVALUE_CURRENT];
+
+ m_Calls[MEMSCOPE_RESET].m_Value[MEMVALUE_ADDS] +=
+ inProbe.m_Calls[MEMSCOPE_RESET].m_Value[MEMVALUE_ADDS];
+ m_Calls[MEMSCOPE_RESET].m_Value[MEMVALUE_DELETES] +=
+ inProbe.m_Calls[MEMSCOPE_RESET].m_Value[MEMVALUE_DELETES];
+ m_Calls[MEMSCOPE_RESET].m_Value[MEMVALUE_PEAK] +=
+ inProbe.m_Calls[MEMSCOPE_RESET].m_Value[MEMVALUE_PEAK];
+ m_Calls[MEMSCOPE_RESET].m_Value[MEMVALUE_CURRENT] +=
+ inProbe.m_Calls[MEMSCOPE_RESET].m_Value[MEMVALUE_CURRENT];
+
+ m_Bytes[MEMSCOPE_RESET].m_Value[MEMVALUE_ADDS] +=
+ inProbe.m_Bytes[MEMSCOPE_RESET].m_Value[MEMVALUE_ADDS];
+ m_Bytes[MEMSCOPE_RESET].m_Value[MEMVALUE_DELETES] +=
+ inProbe.m_Bytes[MEMSCOPE_RESET].m_Value[MEMVALUE_DELETES];
+ m_Bytes[MEMSCOPE_RESET].m_Value[MEMVALUE_PEAK] +=
+ inProbe.m_Bytes[MEMSCOPE_RESET].m_Value[MEMVALUE_PEAK];
+ m_Bytes[MEMSCOPE_RESET].m_Value[MEMVALUE_CURRENT] +=
+ inProbe.m_Bytes[MEMSCOPE_RESET].m_Value[MEMVALUE_CURRENT];
+}
+
+} // namespace Q3DStudio