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Diffstat (limited to 'src/Runtime/Source/system/Qt3DSVector3.h')
-rw-r--r-- | src/Runtime/Source/system/Qt3DSVector3.h | 117 |
1 files changed, 117 insertions, 0 deletions
diff --git a/src/Runtime/Source/system/Qt3DSVector3.h b/src/Runtime/Source/system/Qt3DSVector3.h new file mode 100644 index 00000000..08df028b --- /dev/null +++ b/src/Runtime/Source/system/Qt3DSVector3.h @@ -0,0 +1,117 @@ +/**************************************************************************** +** +** Copyright (C) 1993-2009 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#pragma once + +#ifdef WIN32 +#pragma warning(disable : 4201) +#endif + +//============================================================================== +// Namespace +//============================================================================== +namespace Q3DStudio { + +//============================================================================== +// Forwards +//============================================================================== +class RuntimeMatrix; + +//============================================================================== +/** + * 3D vector with automatic notification on change. + * + * This implementation of a 3D vector along with all the sibling and helper + * classes in the geometry section, try to strike a balance between clean code, + * ease-of-use and speed. Fields are public and most methods are designed to + * give the impression of a very intelligent and capable structure. Heavier + * code such as intersections is encouraged to be added externally instead + * of here. + * + * The vector is a member of the geometry classes next to CMatrix and CRotation + * @see CMatrix + * @see CRotation + */ +class RuntimeVector3 +{ + //============================================================================== + // Fields + //============================================================================== +public: + union { + float m[3]; + struct + { + float m_X; + float m_Y; + float m_Z; + }; + }; + + //============================================================================== + // Methods + //============================================================================== +public: // Construction + RuntimeVector3(); + RuntimeVector3(const float inVector[3]); + RuntimeVector3(const float inX, const float inY, const float inZ); + RuntimeVector3(const RuntimeVector3 &inVector); + +public: // Initialization + RuntimeVector3 &Set(const float inX, const float inY, const float inZ); + RuntimeVector3 &Set(const RuntimeVector3 &inVector); + +public: // Functions + float DistanceSquared(const RuntimeVector3 &inVector) const; + float Distance(const RuntimeVector3 &inVector) const; + float LengthSquared() const; + float Length() const; + float DotProduct(const RuntimeVector3 &inVector) const; + RuntimeVector3 &CrossProduct(const RuntimeVector3 &inVector); + RuntimeVector3 &Normalize(); + RuntimeVector3 &Minimize(const RuntimeVector3 &inVector); + RuntimeVector3 &Maximize(const RuntimeVector3 &inVector); + RuntimeVector3 &InterpolateLinear(const RuntimeVector3 &inDestVector, float inFactor); + RuntimeVector3 &Transform(const RuntimeMatrix &inMatrix); + +public: // Operators + bool operator==(const RuntimeVector3 &inVector) const; + bool operator!=(const RuntimeVector3 &inVector) const; + RuntimeVector3 operator+(const RuntimeVector3 &inVector) const; + RuntimeVector3 operator-(const RuntimeVector3 &inVector) const; + RuntimeVector3 operator*(float inFactor) const; + RuntimeVector3 &operator=(const RuntimeVector3 &inVector); + RuntimeVector3 &operator+=(const RuntimeVector3 &inVector); + RuntimeVector3 &operator-=(const RuntimeVector3 &inVector); + RuntimeVector3 &operator*=(float inFactor); + RuntimeVector3 operator-() const; +}; + +} // namespace Q3DStudio |