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+/****************************************************************************
+**
+** Copyright (C) 1993-2009 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//==============================================================================
+// Includes
+//==============================================================================
+#pragma once
+
+#if defined(_LINUXPLATFORM) || defined(_INTEGRITYPLATFORM)
+#define SOCKET int
+#endif
+
+#ifdef _PCPLATFORM
+#include <winsock2.h>
+#include <ws2tcpip.h>
+#endif
+
+//==============================================================================
+// Creates a TCP socket to an address and port.
+// Can return either fixed sized packets or variable sized ones.
+//==============================================================================
+class SimpleTCPClientSocket
+{
+public:
+ SimpleTCPClientSocket(long inBufferSize, bool inWaitForFull);
+ ~SimpleTCPClientSocket();
+
+public:
+ static bool Initialize();
+ static void DeInitialize();
+
+ // Client side
+ bool Connect(const char *inServerAddress, const char *inServerPort);
+ void Disconnect();
+
+ // General
+ long Recv();
+ long Send();
+
+ // operator char*( ){ return m_Data; }
+ void *GetData() { return m_Data; }
+
+protected:
+ SOCKET m_ClientSocket;
+ char *m_Data;
+ long m_BytesRead;
+ long m_BytesSent;
+ const long m_BufferSize;
+ bool m_WaitForFull;
+};