diff options
Diffstat (limited to 'src/Runtime/ogl-runtime/res/effectlib/calculateRoughness.glsllib')
m--------- | src/Runtime/ogl-runtime | 0 | ||||
-rw-r--r-- | src/Runtime/ogl-runtime/res/effectlib/calculateRoughness.glsllib | 63 |
2 files changed, 0 insertions, 63 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime new file mode 160000 +Subproject 2025912174c4cf99270b7439ec3b021e1d089ae diff --git a/src/Runtime/ogl-runtime/res/effectlib/calculateRoughness.glsllib b/src/Runtime/ogl-runtime/res/effectlib/calculateRoughness.glsllib deleted file mode 100644 index a14083d6..00000000 --- a/src/Runtime/ogl-runtime/res/effectlib/calculateRoughness.glsllib +++ /dev/null @@ -1,63 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2014 NVIDIA Corporation. -** Copyright (C) 2017 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of Qt 3D Studio. -** -** $QT_BEGIN_LICENSE:GPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3 or (at your option) any later version -** approved by the KDE Free Qt Foundation. The licenses are as published by -** the Free Software Foundation and appearing in the file LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -float calculateRoughness( in vec3 N, in float roughnessU, in float roughnessV, in vec3 tangentU ) -{ - float roughness = roughnessU; - if ( abs(roughnessU - roughnessV) > 0.00001) - { - // determine major and minor radii a and b, and the vector along the major axis - float a = roughnessU; - float b = roughnessV; - - // we need the angle between the major axis and the projection of viewDir on the tangential plane - // the major axis is the orthonormalization of tangentU with respect to N - // the projection of viewDir is the orthonormalization of viewDir with respect to N - // as both vectors would be calculated by orthonormalize, we can as well leave the second cross - // product in those calculations away, as they don't change the angular relation. - vec3 minorAxis = normalize( cross( tangentU, N ) ); // crossing this with N would give the major axis - // which is equivalent to orthonormalizing tangentU with respect to N - if ( roughnessU < roughnessV ) - { - a = roughnessV; - b = roughnessU; - minorAxis = cross( N, minorAxis ); - } - - vec3 po = normalize( cross( viewDir, N ) ); - float cosPhi = dot( po, minorAxis ); - - // determine the polar coordinate of viewDir, take that radius as the roughness - float excentricitySquare = 1.0 - square( b / a ); - roughness = b / sqrt( 1.0 - excentricitySquare * square( cosPhi ) ); - } - return( roughness ); -} - |