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m---------src/Runtime/ogl-runtime0
-rw-r--r--src/Runtime/ogl-runtime/res/effectlib/fileTexture.glsllib48
2 files changed, 0 insertions, 48 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
new file mode 160000
+Subproject 2025912174c4cf99270b7439ec3b021e1d089ae
diff --git a/src/Runtime/ogl-runtime/res/effectlib/fileTexture.glsllib b/src/Runtime/ogl-runtime/res/effectlib/fileTexture.glsllib
deleted file mode 100644
index 6b9f6ab8..00000000
--- a/src/Runtime/ogl-runtime/res/effectlib/fileTexture.glsllib
+++ /dev/null
@@ -1,48 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2014 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-texture_return fileTexture( in sampler2D sampler, in vec3 colorOffset, in vec3 colorScale, in int monoSource, in texture_coordinate_info uvw
- , in vec2 cropU, in vec2 cropV, in int wrapU, in int wrapV, in int gammaMode )
-{
- vec4 t4 = texture( sampler, uvw.position.xy );
- vec3 t3 = colorOffset + colorScale * t4.xyz;
-
- // When we want to operate in linear color space uncomment the lines
- if ( gammaMode == gamma_srgb )
- {
- t3 = pow( t3, vec3( 2.2 ) );
- }
-
- texture_return tr;
- tr.tint = t3;
- tr.mono = monoChannel( vec4( t3, t4.w ), monoSource );
- return( tr );
-}
-