diff options
Diffstat (limited to 'src/Runtime/ogl-runtime/res/effectlib/fileTexture.glsllib')
m--------- | src/Runtime/ogl-runtime | 0 | ||||
-rw-r--r-- | src/Runtime/ogl-runtime/res/effectlib/fileTexture.glsllib | 48 |
2 files changed, 0 insertions, 48 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime new file mode 160000 +Subproject 2025912174c4cf99270b7439ec3b021e1d089ae diff --git a/src/Runtime/ogl-runtime/res/effectlib/fileTexture.glsllib b/src/Runtime/ogl-runtime/res/effectlib/fileTexture.glsllib deleted file mode 100644 index 6b9f6ab8..00000000 --- a/src/Runtime/ogl-runtime/res/effectlib/fileTexture.glsllib +++ /dev/null @@ -1,48 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2014 NVIDIA Corporation. -** Copyright (C) 2017 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of Qt 3D Studio. -** -** $QT_BEGIN_LICENSE:GPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3 or (at your option) any later version -** approved by the KDE Free Qt Foundation. The licenses are as published by -** the Free Software Foundation and appearing in the file LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -texture_return fileTexture( in sampler2D sampler, in vec3 colorOffset, in vec3 colorScale, in int monoSource, in texture_coordinate_info uvw - , in vec2 cropU, in vec2 cropV, in int wrapU, in int wrapV, in int gammaMode ) -{ - vec4 t4 = texture( sampler, uvw.position.xy ); - vec3 t3 = colorOffset + colorScale * t4.xyz; - - // When we want to operate in linear color space uncomment the lines - if ( gammaMode == gamma_srgb ) - { - t3 = pow( t3, vec3( 2.2 ) ); - } - - texture_return tr; - tr.tint = t3; - tr.mono = monoChannel( vec4( t3, t4.w ), monoSource ); - return( tr ); -} - |