diff options
Diffstat (limited to 'src/Runtime/ogl-runtime/res/effectlib/gles2/SSAOCustomMaterial.glsllib')
m--------- | src/Runtime/ogl-runtime | 0 | ||||
-rw-r--r-- | src/Runtime/ogl-runtime/res/effectlib/gles2/SSAOCustomMaterial.glsllib | 100 |
2 files changed, 0 insertions, 100 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime new file mode 160000 +Subproject 2025912174c4cf99270b7439ec3b021e1d089ae diff --git a/src/Runtime/ogl-runtime/res/effectlib/gles2/SSAOCustomMaterial.glsllib b/src/Runtime/ogl-runtime/res/effectlib/gles2/SSAOCustomMaterial.glsllib deleted file mode 100644 index ea8d1642..00000000 --- a/src/Runtime/ogl-runtime/res/effectlib/gles2/SSAOCustomMaterial.glsllib +++ /dev/null @@ -1,100 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2014 NVIDIA Corporation. -** Copyright (C) 2017 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of Qt 3D Studio. -** -** $QT_BEGIN_LICENSE:GPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3 or (at your option) any later version -** approved by the KDE Free Qt Foundation. The licenses are as published by -** the Free Software Foundation and appearing in the file LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#ifndef SSAO_CUSTOM_MATERIAL_GLSLLIB -#define SSAO_CUSTOM_MATERIAL_GLSLLIB - -#ifndef QT3DS_ENABLE_SSAO -#define QT3DS_ENABLE_SSAO 0 -#endif - -#ifndef QT3DS_ENABLE_SSDO -#define QT3DS_ENABLE_SSDO 0 -#endif - -#if QT3DS_ENABLE_SSAO || QT3DS_ENABLE_SSDO - -#include "viewProperties.glsllib" -#if QT3DS_ENABLE_SSDO -#include "screenSpaceDO.glsllib" - - -uniform vec4 ao_properties; -uniform vec4 ao_properties2; -uniform vec4 shadow_properties; -uniform vec4 aoScreenConst; -uniform vec4 UvToEyeConst; - - -uniform sampler2D depth_sampler; -#endif -uniform sampler2D ao_sampler; -uniform vec2 ao_sampler_size; - -#endif // QT3DS_ENABLE_SSAO || QT3DS_ENABLE_SSDO - -#if QT3DS_ENABLE_SSAO - -float customMaterialAO() -{ -#if QT3DS_ENABLE_SSDO - vec2 smpUV = (gl_FragCoord.xy) * aoScreenConst.zw; -#else - vec2 smpUV = gl_FragCoord.xy / ao_sampler_size; -#endif - return texture(ao_sampler, smpUV).x; -} - -#else - -float customMaterialAO() -{ - return 1.0; -} - -#endif - -#if QT3DS_ENABLE_SSDO - -float customMaterialShadow( vec3 lightDir, vec3 varWorldPos ) -{ - return shadowOcclusion( depth_sampler, lightDir, varWorldPos, view_matrix, view_projection_matrix, shadow_properties, camera_properties, aoScreenConst, UvToEyeConst ); -} - -#else - -float customMaterialShadow( vec3 lightDir, vec3 varWorldPos ) -{ - return 1.0; -} - -#endif - -#endif // #ifndef SSAO_CUSTOM_MATERIAL_GLSLLIB |