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Diffstat (limited to 'src/Runtime/ogl-runtime/src/api/studio3d/q3dselement.cpp')
m--------- | src/Runtime/ogl-runtime | 0 | ||||
-rw-r--r-- | src/Runtime/ogl-runtime/src/api/studio3d/q3dselement.cpp | 284 |
2 files changed, 0 insertions, 284 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime new file mode 160000 +Subproject 2025912174c4cf99270b7439ec3b021e1d089ae diff --git a/src/Runtime/ogl-runtime/src/api/studio3d/q3dselement.cpp b/src/Runtime/ogl-runtime/src/api/studio3d/q3dselement.cpp deleted file mode 100644 index 16ae1102..00000000 --- a/src/Runtime/ogl-runtime/src/api/studio3d/q3dselement.cpp +++ /dev/null @@ -1,284 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2017 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of Qt 3D Studio. -** -** $QT_BEGIN_LICENSE:GPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3 or (at your option) any later version -** approved by the KDE Free Qt Foundation. The licenses are as published by -** the Free Software Foundation and appearing in the file LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "q3dselement_p.h" -#include "q3dspresentation_p.h" -#include "q3dscommandqueue_p.h" - -#include <QtCore/qdebug.h> -#include <QtCore/qsettings.h> -#include <QtCore/qcoreapplication.h> - -QT_BEGIN_NAMESPACE - -/*! - \qmltype Element - \instantiates Q3DSElement - \inqmlmodule Qt3DStudio - \ingroup OpenGLRuntime - \brief Control type for elements in a Qt 3D Studio presentation. - - This class is provided for backwards compatibility. We recommend using - DataInput and DataOutput APIs for contractual and clean API between - the design and the code. - - \sa DataInput, DataOutput - - This type is a convenience for controlling the properties of a scene object - (such as, model, material, camera, layer) in a Qt 3D Studio presentation. - - \note The functionality of Element is equivalent to - Presentation::setAttribute() and Presentation::fireEvent(). - - \sa Studio3D, SceneElement, Presentation, DataInput, DataOutput -*/ - -/*! - \class Q3DSElement - \inmodule OpenGLRuntime - \since Qt 3D Studio 2.0 - - \brief Controls a scene object (node) in a Qt 3D Studio presentation. - - This class is provided for backwards compatibility. We recommend using - DataInput and DataOutput APIs for contractual and clean API between - the design and the code. - - This class is a convenience class for controlling the properties of a scene - object (such as, model, material, camera, layer) in a Qt 3D Studio - presentation. - - \sa Q3DSWidget, Q3DSSurfaceViewer, Q3DSSceneElement - */ - -/*! - \internal - */ -Q3DSElement::Q3DSElement(QObject *parent) - : QObject(parent) - , d_ptr(new Q3DSElementPrivate(this)) -{ -} - -/*! - \internal - */ -Q3DSElement::Q3DSElement(const QString &elementPath, QObject *parent) - : QObject(parent) - , d_ptr(new Q3DSElementPrivate(this)) -{ - d_ptr->m_elementPath = elementPath; -} - -/*! - Constructs a Q3DSElement instance controlling the scene object specified by - \a elementPath. An optional \a parent object can be specified. The - constructed instance is automatically associated with the specified \a - presentation. An optional \a parent object can be specified. - */ -Q3DSElement::Q3DSElement(Q3DSPresentation *presentation, const QString &elementPath, - QObject *parent) - : QObject(parent) - , d_ptr(new Q3DSElementPrivate(this)) -{ - d_ptr->m_elementPath = elementPath; - if (presentation) - presentation->registerElement(this); -} - -/*! - \internal - */ -Q3DSElement::Q3DSElement(Q3DSElementPrivate *d, Q3DSPresentation *presentation, - const QString &elementPath, QObject *parent) - : QObject(parent) - , d_ptr(d) -{ - d_ptr->m_elementPath = elementPath; - if (presentation) - presentation->registerElement(this); -} - -/*! - Destructor. - */ -Q3DSElement::~Q3DSElement() -{ - // Private class isn't QObject, so we need to delete it explicitly - delete d_ptr; -} - -/*! - \qmlproperty string Element::elementPath - - Holds the element path of the presentation element. - - An element path refers to an object in the scene by name, for example, - \c{Scene.Layer.Camera}. Here the right camera object gets chosen even if - the scene contains other layers with the default camera names (for instance - \c{Scene.Layer2.Camera}). - - To reference an object stored in a property of another object, the dot - syntax can be used. The most typical example of this is changing the source - of a texture map by changing the \c sourcepath property on the object - selected by \c{SomeMaterial.diffusemap}. - - To access an object in a sub-presentation, prepend the name of the - sub-presentation followed by a colon, for example, - \c{SubPresentationOne:Scene.Layer.Camera}. - */ - -/*! - \property Q3DSElement::elementPath - - Holds the element path of the presentation element. - - An element path refers to an object in the scene by name, for example, - \c{Scene.Layer.Camera}. Here the right camera object gets chosen even if - the scene contains other layers with the default camera names (for instance - \c{Scene.Layer2.Camera}). - - To reference an object stored in a property of another object, the dot - syntax can be used. The most typical example of this is changing the source - of a texture map by changing the \c sourcepath property on the object - selected by \c{SomeMaterial.diffusemap}. - - To access an object in a sub-presentation, prepend the name of the - sub-presentation followed by a colon, for example, - \c{SubPresentationOne:Scene.Layer.Camera}. - */ -QString Q3DSElement::elementPath() const -{ - return d_ptr->m_elementPath; -} - -void Q3DSElement::setElementPath(const QString &elementPath) -{ - if (d_ptr->m_elementPath != elementPath) { - d_ptr->setElementPath(elementPath); - Q_EMIT elementPathChanged(d_ptr->m_elementPath); - } -} - -/*! - \qmlmethod void Element::setAttribute(string attributeName, variant value) - - Sets the \a value of an attribute (property) of the scene object specified - by this Element instance. The \a attributeName is the \l{Attribute - Names}{scripting name} of the attribute. -*/ - -/*! - Sets the \a value of an attribute (property) of the scene object - specified by elementPath. - - The \a attributeName is the \l{Attribute Names}{scripting name} of the attribute. - */ -void Q3DSElement::setAttribute(const QString &attributeName, const QVariant &value) -{ - if (d_ptr->m_presentation) - d_ptr->m_presentation->q_ptr->setAttribute(d_ptr->m_elementPath, attributeName, value); - else - qWarning() << __FUNCTION__ << "Element is not registered to any presentation!"; -} - -/*! - \qmlmethod void Element::fireEvent(string eventName) - - Dispatches an event with \a eventName on the scene object - specified by elementPath. - - Appropriate actions created in Qt 3D Studio or callbacks registered using - the registerForEvent() method in attached \c{behavior scripts} will be - executed in response to the event. -*/ - -/*! - Dispatches an event with \a eventName on the scene object - specified by elementPath. - - Appropriate actions created in Qt 3D Studio or callbacks registered using - the registerForEvent() method in attached (behavior) scripts will be - executed in response to the event. - */ -void Q3DSElement::fireEvent(const QString &eventName) -{ - if (d_ptr->m_presentation) - d_ptr->m_presentation->q_ptr->fireEvent(d_ptr->m_elementPath, eventName); - else - qWarning() << __FUNCTION__ << "Element is not registered to any presentation!"; -} - -Q3DSElementPrivate::Q3DSElementPrivate(Q3DSElement *parent) - : q_ptr(parent) - , m_viewerApp(nullptr) - , m_commandQueue(nullptr) - , m_presentation(nullptr) -{ -} - -Q3DSElementPrivate::~Q3DSElementPrivate() -{ - if (m_presentation) - m_presentation->unregisterElement(q_ptr); -} - -void Q3DSElementPrivate::setElementPath(const QString &elementPath) -{ - m_elementPath = elementPath; - - if (m_presentation) - m_presentation->registerElement(q_ptr); -} - -void Q3DSElementPrivate::setViewerApp(Q3DSViewer::Q3DSViewerApp *app) -{ - m_viewerApp = app; -} - -void Q3DSElementPrivate::setCommandQueue(CommandQueue *queue) -{ - m_commandQueue = queue; -} - -void Q3DSElementPrivate::setPresentation(Q3DSPresentationPrivate *presentation) -{ - m_presentation = presentation; -} - -void Q3DSElementPrivate::requestResponseHandler(CommandType commandType, void *requestData) -{ - Q_UNUSED(commandType) - Q_UNUSED(requestData) - - // Base element doesn't handle any request command types yet - qWarning() << __FUNCTION__ << "Unknown command type."; -} - -QT_END_NAMESPACE |