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-rw-r--r--src/Runtime/ogl-runtime/src/dm/systems/StudioAnimationSystem.h134
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diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
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+Subproject 2025912174c4cf99270b7439ec3b021e1d089ae
diff --git a/src/Runtime/ogl-runtime/src/dm/systems/StudioAnimationSystem.h b/src/Runtime/ogl-runtime/src/dm/systems/StudioAnimationSystem.h
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-/****************************************************************************
-**
-** Copyright (C) 1993-2009 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL-EXCEPT$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 as published by the Free Software
-** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-#pragma once
-#ifndef STUDIOANIMATIONSYSTEMIMPLH
-#define STUDIOANIMATIONSYSTEMIMPLH
-
-#include "Qt3DSDMAnimation.h"
-#include "Qt3DSDMSlides.h"
-#include "Qt3DSDMSlideCore.h"
-#include "Qt3DSDMSlideGraphCore.h"
-#include "Qt3DSDMTransactions.h"
-#include "Qt3DSDMDataCore.h"
-#include "Qt3DSDMSignals.h"
-
-namespace qt3dsdm {
-
-typedef std::pair<Qt3DSDMAnimationHandle, float> TAnimationFloatPair;
-typedef std::vector<TAnimationFloatPair> TAnimationFloatPairList;
-
-class CStudioAnimationSystem : public IStudioAnimationSystem,
- public ITransactionProducer
-{
- Q_DISABLE_COPY(CStudioAnimationSystem)
-
- TPropertySystemPtr m_PropertySystem;
- TSlideSystemPtr m_SlideSystem;
- TSlideCorePtr m_SlideCore;
- TSlideGraphCorePtr m_SlideGraphCore;
- TAnimationCorePtr m_AnimationCore;
- TRefreshCallbackFunc m_refreshCallback = nullptr;
-
- bool m_AutoKeyframe;
- // When a property has an animation associated with it, then writes
- // do not go all the way down to the db. They stay on this object.
- TAnimationFloatPairList m_AnimationFloatPairs;
- bool m_SmoothInterpolation;
-
- TAnimationKeyframesPairList m_DeletedAnimationData; // list to store deanimated animation &
- // keyframe data. This will be use if user
- // wants to animate the same property again
-
- TTransactionConsumerPtr m_Consumer;
-
- std::vector<std::shared_ptr<ISignalConnection>> m_Connections;
-
-public:
- CStudioAnimationSystem(TPropertySystemPtr inPropertySystem, TSlideSystemPtr inSlideSystem,
- TSlideCorePtr inSlideCore, TSlideGraphCorePtr inSlideGraphCore,
- TAnimationCorePtr inAnimationCore);
-
- void ClearTemporaryAnimationValues();
- void ClearTemporaryAnimationValues(Qt3DSDMAnimationHandle inAnimation);
-
- void SetPropertySystem(TPropertySystemPtr inPropertySystem)
- {
- m_PropertySystem = inPropertySystem;
- } // HACK: TODO: We should really consider having all the subsytem know everyone else without
- // passing in so many things in the constructor
-
- //====================================================================
- // IStudioAnimationSystem implementation
- //====================================================================
- void SetAutoKeyframe(bool inAutoKeyframe) override;
- bool GetAutoKeyframe() const override;
- void Animate(Qt3DSDMInstanceHandle inInstance, Qt3DSDMPropertyHandle inProperty) override;
- void Deanimate(Qt3DSDMInstanceHandle inInstance, Qt3DSDMPropertyHandle inProperty) override;
- void KeyframeProperty(Qt3DSDMInstanceHandle inInstance, Qt3DSDMPropertyHandle inProperty,
- bool inDoDiffValue) override;
- void SetOrCreateKeyframe(Qt3DSDMInstanceHandle inInstance,
- Qt3DSDMPropertyHandle inProperty, float inTimeInSeconds,
- SGetOrSetKeyframeInfo *inKeyframeInfo, size_t inNumInfos) override;
- Qt3DSDMAnimationHandle GetControllingAnimation(Qt3DSDMInstanceHandle inInstance,
- Qt3DSDMPropertyHandle inProperty,
- size_t inIndex) const override;
- bool IsPropertyAnimatable(Qt3DSDMInstanceHandle inInstance,
- Qt3DSDMPropertyHandle inProperty) const override;
- bool IsPropertyAnimated(Qt3DSDMInstanceHandle inInstance,
- Qt3DSDMPropertyHandle inProperty) const override;
- void SetInterpolation(bool inSmooth) override { m_SmoothInterpolation = inSmooth; }
-
- bool GetAnimatedInstancePropertyValue(Qt3DSDMSlideHandle inSlide,
- Qt3DSDMInstanceHandle inInstance,
- Qt3DSDMPropertyHandle inProperty,
- SValue &outValue) const override;
- bool SetAnimatedInstancePropertyValue(Qt3DSDMSlideHandle inSlide,
- Qt3DSDMInstanceHandle inInstance,
- Qt3DSDMPropertyHandle inProperty,
- const SValue &inValue) override;
- //====================================================================
-
- void SetConsumer(TTransactionConsumerPtr inConsumer) override;
-
- void setRefreshCallback(TRefreshCallbackFunc func) override;
-
-private:
- void OnAnimationDeleted(Qt3DSDMAnimationHandle inAnimation);
-
- Qt3DSDMSlideHandle GetApplicableGraphAndSlide(Qt3DSDMInstanceHandle inInstance,
- Qt3DSDMPropertyHandle inProperty,
- const SValue &inValue);
-
- void OverrideChannelIfAnimated(Qt3DSDMSlideHandle inSlide, Qt3DSDMInstanceHandle inInstance,
- Qt3DSDMPropertyHandle inProperty, size_t inIndex, float inSeconds,
- bool &ioAnimated, SValue &outValue) const;
-};
-}
-
-#endif