diff options
Diffstat (limited to 'src/Runtime/ogl-runtime/src/engine/Qt3DSEGLWindowSystem.h')
m--------- | src/Runtime/ogl-runtime | 0 | ||||
-rw-r--r-- | src/Runtime/ogl-runtime/src/engine/Qt3DSEGLWindowSystem.h | 81 |
2 files changed, 0 insertions, 81 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime new file mode 160000 +Subproject 2025912174c4cf99270b7439ec3b021e1d089ae diff --git a/src/Runtime/ogl-runtime/src/engine/Qt3DSEGLWindowSystem.h b/src/Runtime/ogl-runtime/src/engine/Qt3DSEGLWindowSystem.h deleted file mode 100644 index 770f5c9f..00000000 --- a/src/Runtime/ogl-runtime/src/engine/Qt3DSEGLWindowSystem.h +++ /dev/null @@ -1,81 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2013 NVIDIA Corporation. -** Copyright (C) 2017 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of Qt 3D Studio. -** -** $QT_BEGIN_LICENSE:GPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3 or (at your option) any later version -** approved by the KDE Free Qt Foundation. The licenses are as published by -** the Free Software Foundation and appearing in the file LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ -#ifndef QT3DS_EGL_WINDOW_SYSTEM_H -#define QT3DS_EGL_WINDOW_SYSTEM_H -#include "Qt3DSEGLInfo.h" -#include "Qt3DSWindowSystem.h" -#include "nv_main/nv_main.h" - -namespace Q3DStudio { -struct SEGLWindowSystemImpl : public IWindowSystem -{ - SEGLInfo m_EGLInfo; - - virtual QSize GetWindowDimensions() - { - int w, h; - - eglQuerySurface(gEGLHandles[0].display, gEGLHandles[0].surface, EGL_WIDTH, &w); - eglQuerySurface(gEGLHandles[0].display, gEGLHandles[0].surface, EGL_HEIGHT, &h); - - return QSize(w, h); - } - virtual void SetWindowDimensions(const QSize &) {} - // For platforms that support it, we get the egl info for render plugins - // Feel free to return NULL. - virtual SEGLInfo *GetEGLInfo() - { - m_EGLInfo.display = gEGLHandles[0].display; - m_EGLInfo.surface = gEGLHandles[0].surface; - m_EGLInfo.context = gEGLHandles[0].context; - m_EGLInfo.config = gEGLHandles[0].config; - m_EGLInfo.nativewin = gEGLHandles[0].nativewin; - return &m_EGLInfo; - } - // on some systems we allow our default render target to be a offscreen buffer - // otherwise return 0; - virtual int GetDefaultRenderTargetID() { return 0; } - // returns the depth buffer bit count for the render window - // overwrite this one for your own needs - virtual int GetDepthBitCount() - { - EGLint depth = 16; -#ifdef _PLATFORM_USE_EGL - if (gEGLHandles[0].display && gEGLHandles[0].config) - eglGetConfigAttrib(gEGLHandles[0].display, gEGLHandles[0].config, EGL_DEPTH_SIZE, - &depth); -#endif - - return depth; - } -}; -}; - -#endif |