diff options
Diffstat (limited to 'src/Runtime/ogl-runtime/src/foundation/windows/Qt3DSWindowsAoS.h')
m--------- | src/Runtime/ogl-runtime | 0 | ||||
-rw-r--r-- | src/Runtime/ogl-runtime/src/foundation/windows/Qt3DSWindowsAoS.h | 126 |
2 files changed, 0 insertions, 126 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime new file mode 160000 +Subproject 2025912174c4cf99270b7439ec3b021e1d089ae diff --git a/src/Runtime/ogl-runtime/src/foundation/windows/Qt3DSWindowsAoS.h b/src/Runtime/ogl-runtime/src/foundation/windows/Qt3DSWindowsAoS.h deleted file mode 100644 index c654ec79..00000000 --- a/src/Runtime/ogl-runtime/src/foundation/windows/Qt3DSWindowsAoS.h +++ /dev/null @@ -1,126 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2008-2012 NVIDIA Corporation. -** Copyright (C) 2017 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of Qt 3D Studio. -** -** $QT_BEGIN_LICENSE:GPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3 or (at your option) any later version -** approved by the KDE Free Qt Foundation. The licenses are as published by -** the Free Software Foundation and appearing in the file LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#ifndef QT3DS_WINDOWS_AOS_H -#define QT3DS_WINDOWS_AOS_H - -// no includes here! this file should be included from NVcVecMath.h only!!! - -#if !COMPILE_VECTOR_INTRINSICS -#error Vector intrinsics should not be included when using scalar implementation. -#endif - -typedef __m128 FloatV; -typedef __m128 Vec3V; -typedef __m128 Vec4V; -typedef __m128 BoolV; -typedef __m128 VecU32V; -typedef __m128 VecI32V; -typedef __m128 VecU16V; -typedef __m128 VecI16V; -typedef __m128 VecU8V; -typedef __m128 QuatV; - -#define FloatVArg FloatV & -#define Vec3VArg Vec3V & -#define Vec4VArg Vec4V & -#define BoolVArg BoolV & -#define VecU32VArg VecU32V & -#define VecI32VArg VecI32V & -#define VecU16VArg VecU16V & -#define VecI16VArg VecI16V & -#define VecU8VArg VecU8V & -#define QuatVArg QuatV & - -QT3DS_ALIGN_PREFIX(16) -struct Mat33V -{ - Mat33V() {} - Mat33V(const Vec3V &c0, const Vec3V &c1, const Vec3V &c2) - : col0(c0) - , col1(c1) - , col2(c2) - { - } - Vec3V QT3DS_ALIGN(16, col0); - Vec3V QT3DS_ALIGN(16, col1); - Vec3V QT3DS_ALIGN(16, col2); -} QT3DS_ALIGN_SUFFIX(16); - -QT3DS_ALIGN_PREFIX(16) -struct Mat34V -{ - Mat34V() {} - Mat34V(const Vec3V &c0, const Vec3V &c1, const Vec3V &c2, const Vec3V &c3) - : col0(c0) - , col1(c1) - , col2(c2) - , col3(c3) - { - } - Vec3V QT3DS_ALIGN(16, col0); - Vec3V QT3DS_ALIGN(16, col1); - Vec3V QT3DS_ALIGN(16, col2); - Vec3V QT3DS_ALIGN(16, col3); -} QT3DS_ALIGN_SUFFIX(16); - -QT3DS_ALIGN_PREFIX(16) -struct Mat43V -{ - Mat43V() {} - Mat43V(const Vec4V &c0, const Vec4V &c1, const Vec4V &c2) - : col0(c0) - , col1(c1) - , col2(c2) - { - } - Vec4V QT3DS_ALIGN(16, col0); - Vec4V QT3DS_ALIGN(16, col1); - Vec4V QT3DS_ALIGN(16, col2); -} QT3DS_ALIGN_SUFFIX(16); - -QT3DS_ALIGN_PREFIX(16) -struct Mat44V -{ - Mat44V() {} - Mat44V(const Vec4V &c0, const Vec4V &c1, const Vec4V &c2, const Vec4V &c3) - : col0(c0) - , col1(c1) - , col2(c2) - , col3(c3) - { - } - Vec4V QT3DS_ALIGN(16, col0); - Vec4V QT3DS_ALIGN(16, col1); - Vec4V QT3DS_ALIGN(16, col2); - Vec4V QT3DS_ALIGN(16, col3); -} QT3DS_ALIGN_SUFFIX(16); - -#endif // QT3DS_WINDOWS_AOS_H |