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-rw-r--r--src/Runtime/ogl-runtime/src/hdr/GLComputeMipMap.h74
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diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
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+Subproject 2025912174c4cf99270b7439ec3b021e1d089ae
diff --git a/src/Runtime/ogl-runtime/src/hdr/GLComputeMipMap.h b/src/Runtime/ogl-runtime/src/hdr/GLComputeMipMap.h
deleted file mode 100644
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--- a/src/Runtime/ogl-runtime/src/hdr/GLComputeMipMap.h
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-/****************************************************************************
-**
-** Copyright (C) 2008-2012 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef GLCOMPUTE_BSDF_MIMAP_H
-#define GLCOMPUTE_BSDF_MIMAP_H
-
-#include "render/Qt3DSRenderBaseTypes.h"
-#include "render/backends/Qt3DSRenderBackend.h"
-#include "MipmapBSDF.h"
-
-#include "Qt3DSRenderLoadedTexture.h"
-#include "Qt3DSTypes.h"
-
-using namespace qt3ds::render;
-
-class qt3ds::render::NVRenderContext;
-class qt3ds::render::NVRenderShaderProgram;
-class qt3ds::render::NVRenderTexture2D;
-
-class GLComputeMipMap : public BSDFMipMap
-{
-public:
- GLComputeMipMap(NVRenderContext *inNVRenderContext, int inWidth, int inHeight,
- NVRenderTexture2D &inTexture, NVRenderTextureFormats::Enum inDestFormat,
- qt3ds::NVFoundationBase &inFnd);
- ~GLComputeMipMap();
- void Build(void *inTextureData, int inTextureDataSize,
- NVRenderBackend::NVRenderBackendTextureObject inTextureHandle,
- NVRenderTextureFormats::Enum inFormat);
- QT3DS_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(m_Foundation);
-
-private:
- void CreateLevel0Tex(void *inTextureData, int inTextureDataSize,
- NVRenderTextureFormats::Enum inFormat);
-
- NVScopedRefCounted<NVRenderShaderProgram> m_BSDFProgram;
- NVScopedRefCounted<NVRenderShaderProgram> m_UploadProgram_RGBA8;
- NVScopedRefCounted<NVRenderShaderProgram> m_UploadProgram_RGB8;
- NVScopedRefCounted<NVRenderTexture2D> m_Level0Tex;
- bool m_TextureCreated;
-
- void createComputeProgram(NVRenderContext *context);
- NVRenderShaderProgram *getOrCreateUploadComputeProgram(NVRenderContext *context,
- NVRenderTextureFormats::Enum inFormat);
-};
-
-#endif