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Diffstat (limited to 'src/Runtime/ogl-runtime/src/render/Qt3DSRenderConstantBuffer.h')
m--------- | src/Runtime/ogl-runtime | 0 | ||||
-rw-r--r-- | src/Runtime/ogl-runtime/src/render/Qt3DSRenderConstantBuffer.h | 248 |
2 files changed, 0 insertions, 248 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime new file mode 160000 +Subproject 2025912174c4cf99270b7439ec3b021e1d089ae diff --git a/src/Runtime/ogl-runtime/src/render/Qt3DSRenderConstantBuffer.h b/src/Runtime/ogl-runtime/src/render/Qt3DSRenderConstantBuffer.h deleted file mode 100644 index 5ede23b9..00000000 --- a/src/Runtime/ogl-runtime/src/render/Qt3DSRenderConstantBuffer.h +++ /dev/null @@ -1,248 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2008-2012 NVIDIA Corporation. -** Copyright (C) 2017 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of Qt 3D Studio. -** -** $QT_BEGIN_LICENSE:GPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3 or (at your option) any later version -** approved by the KDE Free Qt Foundation. The licenses are as published by -** the Free Software Foundation and appearing in the file LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ -#pragma once -#ifndef QT3DS_RENDER_QT3DS_RENDER_CONSTANT_BUFFER_H -#define QT3DS_RENDER_QT3DS_RENDER_CONSTANT_BUFFER_H -#include "foundation/Qt3DSOption.h" -#include "foundation/Utils.h" -#include "foundation/StringTable.h" -#include "render/Qt3DSRenderDataBuffer.h" - -namespace qt3ds { -namespace render { - - using namespace foundation; - - // forward declaration - class NVRenderContextImpl; - class ConstantBufferParamEntry; - class NVRenderShaderProgram; - - typedef nvhash_map<CRegisteredString, ConstantBufferParamEntry *> TRenderConstantBufferEntryMap; - - ///< Constant (uniform) buffer representation - class QT3DS_AUTOTEST_EXPORT NVRenderConstantBuffer : public NVRenderDataBuffer - { - public: - /** - * @brief constructor - * - * @param[in] context Pointer to context - * @param[in] bufferName Name of the buffer. Must match the name used in programs - * @param[in] size Size of the buffer - * @param[in] usage Usage of the buffer (e.g. static, dynamic...) - * @param[in] data A pointer to the buffer data that is allocated by the - * application. - * - * @return No return. - */ - NVRenderConstantBuffer(NVRenderContextImpl &context, CRegisteredString bufferName, - size_t size, NVRenderBufferUsageType::Enum usageType, - NVDataRef<QT3DSU8> data); - - ///< destructor - virtual ~NVRenderConstantBuffer(); - - /** - * @brief bind the buffer bypasses the context state - * - * @return no return. - */ - void Bind() override; - - /** - * @brief bind the buffer to a shader program - * - * @param[in] inShader Pointer to active program - * @param[in] blockIndex Index of the constant block within the program - * @param[in] binding Binding point of constant buffer - * - * @return no return. - */ - virtual void BindToShaderProgram(NVRenderShaderProgram *inShader, QT3DSU32 blockIndex, - QT3DSU32 binding); - - /** - * @brief update the buffer to hardware - * - * @return no return. - */ - virtual void Update(); - - /** - * @brief setup constant buffer - * - * @param[in] pProgram Pointer to the shader program - * @param[in] index Index of the constant buffer within the program - * @param[in] bufSize Size of the constant buffer - * @param[in] paramCount Parameter entry count of the constant buffer - * - * @return return if successful - */ - bool SetupBuffer(NVRenderShaderProgram *pProgram, QT3DSI32 index, QT3DSI32 bufSize, - QT3DSI32 paramCount); - - /** - * @brief add a parameter to the constant buffer - * - * @param[in] name Name of the parameter (must match the name in the shader - * program) - * @param[in] type Type of the parameter like Mat44 - * @param[in] count One or size of array - * - * @return no return - */ - void AddParam(CRegisteredString name, NVRenderShaderDataTypes::Enum type, QT3DSI32 count); - - /** - * @brief update a parameter in the constant buffer - * - * @param[in] name Name of the parameter (must match the name in the shader - * program) - * @param[in] value New value - * - * @return no return - */ - void UpdateParam(const char *name, NVDataRef<QT3DSU8> value); - - /** - * @brief update a piece of memory directly within the constant buffer - * - * Note: When you use this function you should know what you are doing. - * The memory layout within C++ must exactly match the memory layout in the - *shader. - * We use std140 layout which guarantees a specific layout behavior across all - *HW vendors. - * How the memory layout is computed can be found in the GL spec. - * - * @param[in] offset offset into constant buffer - * @param[in] data pointer to new data - * - * @return no return - */ - void UpdateRaw(QT3DSI32 offset, NVDataRef<QT3DSU8> data); - - /** - * @brief get the backend object handle - * - * @return the backend object handle. - */ - NVRenderBackend::NVRenderBackendBufferObject GetBuffertHandle() const override - { - return m_BufferHandle; - } - - // this will be obsolete - const void *GetImplementationHandle() const override - { - return reinterpret_cast<void *>(m_BufferHandle); - } - - /** - * @brief create a NVRenderConstantBuffer object - * - * @param[in] context Pointer to context - * @param[in] size Size of the buffer - * @param[in] usage Usage of the buffer (e.g. static, dynamic...) - * @param[in] data A pointer to the buffer data that is allocated by the - * application. - * - * @return the backend object handle. - */ - static NVRenderConstantBuffer *Create(NVRenderContextImpl &context, const char *bufferName, - NVRenderBufferUsageType::Enum usageType, size_t size, - NVConstDataRef<QT3DSU8> bufferData); - - /** - * @brief get the buffer name - * - * @return the buffer name - */ - CRegisteredString GetBufferName() const { return m_Name; } - - private: - /** - * @brief Create a parameter entry - * - * @param[in] name Name of the parameter (must match the name in the shader - * program) - * @param[in] type Type of the parameter like Mat44 - * @param[in] count One or size of array - * @param[in] offset Offset of the parameter in the memory buffer - * - * @return return new Entry - */ - ConstantBufferParamEntry *createParamEntry(CRegisteredString name, - NVRenderShaderDataTypes::Enum type, QT3DSI32 count, - QT3DSI32 offset); - - /** - * @brief get size of a uniform type - * - * @param[in] type type of uniform - * - * @return return uniform size - */ - QT3DSI32 - getUniformTypeSize(NVRenderShaderDataTypes::Enum type); - - /** - * @brief allocate the shadow buffer - * - * @param[in] size size of buffer - * - * @return return true on success - */ - bool allocateShadowBuffer(QT3DSU32 size); - - /** - * @brief update a certain range of the buffer to hardware - * - * @return no return. - */ - virtual void UpdateRange(); - - private: - CRegisteredString m_Name; ///< buffer name - TRenderConstantBufferEntryMap - m_ConstantBufferEntryMap; ///< holds the entries of a constant buffer - QT3DSU32 m_CurrentOffset; ///< holds the current offset - QT3DSU32 m_CurrentSize; ///< holds the current size - bool m_HWBufferInitialized; ///< true if the hardware version of the buffer is initialized - bool m_Dirty; ///< true if buffer is dirty - QT3DSU32 m_RangeStart; ///< start offset of the range to update - QT3DSU32 m_RangeEnd; ///< size of the range to update - QT3DSI32 m_MaxBlockSize; ///< maximum size for a single constant buffer - NVDataRef<QT3DSU8> m_ShadowCopy; ///< host copy of the data in the GPU - }; -} -} - -#endif |