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diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
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+Subproject 2025912174c4cf99270b7439ec3b021e1d089ae
diff --git a/src/Runtime/ogl-runtime/src/render/Qt3DSRenderProgramPipeline.h b/src/Runtime/ogl-runtime/src/render/Qt3DSRenderProgramPipeline.h
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-/****************************************************************************
-**
-** Copyright (C) 2008-2012 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-#pragma once
-#ifndef QT3DS_RENDER_PROGRAM_PIPLINE_H
-#define QT3DS_RENDER_PROGRAM_PIPLINE_H
-
-#include "foundation/Qt3DSFoundation.h"
-#include "foundation/Qt3DSBroadcastingAllocator.h"
-#include "foundation/Qt3DSAtomic.h"
-#include "render/Qt3DSRenderContext.h"
-#include "render/backends/Qt3DSRenderBackend.h"
-#include <EASTL/string.h>
-
-namespace qt3ds {
-namespace render {
- using namespace foundation;
-
- class NVRenderContextImpl;
- class NVRenderShaderProgram;
-
- ///< A program pipeline is a collection of a multiple programs (vertex, fragment, geometry,....)
- class QT3DS_AUTOTEST_EXPORT NVRenderProgramPipeline : public NVRefCounted
- {
- protected:
- NVRenderContextImpl &m_Context; ///< pointer to context
- NVFoundationBase &m_Foundation; ///< pointer to foundation
- NVRenderBackend *m_Backend; ///< pointer to backend
- volatile QT3DSI32 mRefCount; ///< Using foundations' naming convention to ease implementation
-
- public:
- /**
- * @brief constructor
- *
- * @param[in] context Pointer to render context
- * @param[in] fnd Pointer to foundation
- *
- * @return No return.
- */
- NVRenderProgramPipeline(NVRenderContextImpl &context, NVFoundationBase &fnd);
-
- /// @brief destructor
- ~NVRenderProgramPipeline();
-
- // define refcount functions
- QT3DS_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(m_Foundation)
-
- /**
- * @brief Query if pipeline is valid
- *
- * @return True if valid.
- */
- bool IsValid();
-
- /**
- * @brief enable / disable a program stage in the pipeline
- *
- * @param[in] pProgram Pointer to program. If NULL stage will be disabled
- * @param[in] flags Flags to which stage this program is bound to. Can more than
- * one stage
- *
- * @return no return.
- */
- void SetProgramStages(NVRenderShaderProgram *pProgram, NVRenderShaderTypeFlags flags);
-
- /**
- * @brief Make the program pipeline active
- *
- * @return True if valid.
- */
- void Bind();
-
- /**
- * @brief get the backend object handle
- *
- * @return the backend object handle.
- */
- NVRenderBackend::NVRenderBackendProgramPipeline GetShaderHandle()
- {
- return m_ProgramPipelineHandle;
- }
-
- /**
- * @brief get the vertex stage program
- *
- * @return the backend object handle.
- */
- NVRenderShaderProgram *GetVertexStage() { return m_VertexProgram; }
-
- private:
- NVRenderBackend::NVRenderBackendProgramPipeline
- m_ProgramPipelineHandle; ///< opaque backend handle
-
- NVRenderShaderProgram
- *m_Program; ///< for non separable programs this contains the entire program
- NVRenderShaderProgram
- *m_VertexProgram; ///< for separable programs this contains the vertex program
- NVRenderShaderProgram
- *m_FragmentProgram; ///< for separable programs this contains the fragment program
- NVRenderShaderProgram *m_TessControlProgram; ///< for separable programs this contains the
- ///tessellation control program
- NVRenderShaderProgram *m_TessEvalProgram; ///< for separable programs this contains the
- ///tessellation evaluation program
- NVRenderShaderProgram
- *m_GeometryProgram; ///< for separable programs this contains the geometry program
- NVRenderShaderProgram
- *m_ComputProgram; ///< for separable programs this contains the compute program
- };
-}
-}
-
-#endif