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m---------src/Runtime/ogl-runtime0
-rw-r--r--src/Runtime/ogl-runtime/src/render/Qt3DSRenderRenderBuffer.cpp114
2 files changed, 0 insertions, 114 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
new file mode 160000
+Subproject 2025912174c4cf99270b7439ec3b021e1d089ae
diff --git a/src/Runtime/ogl-runtime/src/render/Qt3DSRenderRenderBuffer.cpp b/src/Runtime/ogl-runtime/src/render/Qt3DSRenderRenderBuffer.cpp
deleted file mode 100644
index b682bc1b..00000000
--- a/src/Runtime/ogl-runtime/src/render/Qt3DSRenderRenderBuffer.cpp
+++ /dev/null
@@ -1,114 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2008-2012 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "foundation/Qt3DSAllocator.h"
-#include "foundation/Qt3DSFoundation.h"
-#include "foundation/Qt3DSBroadcastingAllocator.h"
-#include "foundation/Qt3DSAtomic.h"
-#include "render/Qt3DSRenderRenderBuffer.h"
-#include "render/Qt3DSRenderBaseTypes.h"
-#include "render/Qt3DSRenderContext.h"
-#include "foundation/Qt3DSFoundation.h"
-
-namespace qt3ds {
-namespace render {
-
- NVRenderRenderBuffer::NVRenderRenderBuffer(NVRenderContextImpl &context, NVFoundationBase &fnd,
- NVRenderRenderBufferFormats::Enum format,
- QT3DSU32 width, QT3DSU32 height)
- : m_Context(context)
- , m_Foundation(fnd)
- , mRefCount(0)
- , m_Backend(context.GetBackend())
- , m_Width(width)
- , m_Height(height)
- , m_StorageFormat(format)
- , m_BufferHandle(NULL)
- {
- SetDimensions(NVRenderRenderBufferDimensions(width, height));
- }
-
- NVRenderRenderBuffer::~NVRenderRenderBuffer()
- {
- m_Context.RenderBufferDestroyed(*this);
- m_Backend->ReleaseRenderbuffer(m_BufferHandle);
- m_BufferHandle = 0;
- }
-
- void NVRenderRenderBuffer::SetDimensions(const NVRenderRenderBufferDimensions &inDimensions)
- {
- QT3DSU32 maxWidth, maxHeight;
- m_Width = inDimensions.m_Width;
- m_Height = inDimensions.m_Height;
-
- // get max size and clamp to max value
- m_Context.getMaxTextureSize(maxWidth, maxHeight);
- if (m_Width > maxWidth || m_Height > maxHeight) {
- qCCritical(INVALID_OPERATION, "Width or height is greater than max texture size (%d, %d)",
- maxWidth, maxHeight);
- m_Width = NVMin(m_Width, maxWidth);
- m_Height = NVMin(m_Height, maxHeight);
- }
-
- bool success = true;
-
- if (m_BufferHandle == NULL)
- m_BufferHandle = m_Backend->CreateRenderbuffer(m_StorageFormat, m_Width, m_Height);
- else
- success =
- m_Backend->ResizeRenderbuffer(m_BufferHandle, m_StorageFormat, m_Width, m_Height);
-
- if (m_BufferHandle == NULL || !success) {
- // We could try smaller sizes
- QT3DS_ASSERT(false);
- qCCritical(INTERNAL_ERROR, "Unable to create render buffer %s, %dx%d",
- NVRenderRenderBufferFormats::toString(m_StorageFormat), m_Width,
- m_Height);
- }
- }
-}
-}
-
-qt3ds::render::NVRenderRenderBuffer *
-qt3ds::render::NVRenderRenderBuffer::Create(NVRenderContextImpl &context,
- NVRenderRenderBufferFormats::Enum format, QT3DSU32 width,
- QT3DSU32 height)
-{
- NVRenderRenderBuffer *retval = NULL;
- if (width == 0 || height == 0) {
- qCCritical(INVALID_PARAMETER, "Invalid renderbuffer width or height");
- return retval;
- }
-
- retval = QT3DS_NEW(context.GetFoundation().getAllocator(),
- NVRenderRenderBuffer)(context, context.GetFoundation(), format, width, height);
-
- return retval;
-}