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diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
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+Subproject 2025912174c4cf99270b7439ec3b021e1d089ae
diff --git a/src/Runtime/ogl-runtime/src/render/backends/gl/Qt3DSRenderBackendGL3.h b/src/Runtime/ogl-runtime/src/render/backends/gl/Qt3DSRenderBackendGL3.h
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-/****************************************************************************
-**
-** Copyright (C) 2008-2012 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-#pragma once
-#ifndef QT3DS_RENDER_BACKEND_GL3_H
-#define QT3DS_RENDER_BACKEND_GL3_H
-
-/// @file Qt3DSRenderBackendGL3.h
-/// NVRender OpenGL 3 backend definition.
-
-#include "foundation/Qt3DSAtomic.h"
-#include "render/backends/gl/Qt3DSRenderBackendGLBase.h"
-#include "render/backends/gl/Qt3DSOpenGLExtensions.h"
-
-#include <QtGui/QOpenGLExtraFunctions>
-#include <QtOpenGLExtensions/QtOpenGLExtensions>
-
-namespace qt3ds {
-namespace render {
-
- ///< forward declaration
- class NVRenderBackendMiscStateGL;
-
- using namespace foundation;
-
- class NVRenderBackendGL3Impl : public NVRenderBackendGLBase
- {
- public:
- /// constructor
- NVRenderBackendGL3Impl(NVFoundationBase &fnd,
- qt3ds::foundation::IStringTable &stringTable,
- const QSurfaceFormat &format);
- /// destructor
- virtual ~NVRenderBackendGL3Impl();
-
- QT3DS_IMPLEMENT_REF_COUNT_ADDREF_RELEASE_OVERRIDE(m_Foundation)
-
- public:
- QT3DSU32 GetDepthBits() const override;
- QT3DSU32 GetStencilBits() const override;
- void GenerateMipMaps(NVRenderBackendTextureObject to,
- NVRenderTextureTargetType::Enum target,
- NVRenderHint::Enum genType) override;
-
- void SetMultisampledTextureData2D(NVRenderBackendTextureObject to,
- NVRenderTextureTargetType::Enum target,
- size_t samples,
- NVRenderTextureFormats::Enum internalFormat,
- size_t width, size_t height,
- bool fixedsamplelocations) override;
-
- void SetTextureData3D(NVRenderBackendTextureObject to,
- NVRenderTextureTargetType::Enum target, QT3DSU32 level,
- NVRenderTextureFormats::Enum internalFormat, size_t width,
- size_t height, size_t depth, QT3DSI32 border,
- NVRenderTextureFormats::Enum format,
- const void *hostPtr = NULL) override;
-
- void UpdateSampler(
- NVRenderBackendSamplerObject so, NVRenderTextureTargetType::Enum target,
- NVRenderTextureMinifyingOp::Enum minFilter = NVRenderTextureMinifyingOp::Linear,
- NVRenderTextureMagnifyingOp::Enum magFilter = NVRenderTextureMagnifyingOp::Linear,
- NVRenderTextureCoordOp::Enum wrapS = NVRenderTextureCoordOp::ClampToEdge,
- NVRenderTextureCoordOp::Enum wrapT = NVRenderTextureCoordOp::ClampToEdge,
- NVRenderTextureCoordOp::Enum wrapR = NVRenderTextureCoordOp::ClampToEdge,
- QT3DSF32 minLod = -1000.0, QT3DSF32 maxLod = 1000.0, QT3DSF32 lodBias = 0.0,
- NVRenderTextureCompareMode::Enum compareMode = NVRenderTextureCompareMode::NoCompare,
- NVRenderTextureCompareOp::Enum compareFunc = NVRenderTextureCompareOp::LessThanOrEqual,
- QT3DSF32 anisotropy = 1.0, QT3DSF32 *borderColor = NULL) override;
-
- void UpdateTextureObject(NVRenderBackendTextureObject to,
- NVRenderTextureTargetType::Enum target, QT3DSI32 baseLevel,
- QT3DSI32 maxLevel) override;
-
- void UpdateTextureSwizzle(NVRenderBackendTextureObject to,
- NVRenderTextureTargetType::Enum target,
- NVRenderTextureSwizzleMode::Enum swizzleMode) override;
-
- bool SetInputAssembler(NVRenderBackendInputAssemblerObject iao,
- NVRenderBackendShaderProgramObject po) override;
-
- void ReleaseInputAssembler(NVRenderBackendInputAssemblerObject iao) override;
-
- void SetDrawBuffers(NVRenderBackendRenderTargetObject rto,
- NVConstDataRef<QT3DSI32> inDrawBufferSet) override;
- void SetReadBuffer(NVRenderBackendRenderTargetObject rto,
- NVReadFaces::Enum inReadFace) override;
-
- void RenderTargetAttach(NVRenderBackendRenderTargetObject rto,
- NVRenderFrameBufferAttachments::Enum attachment,
- NVRenderBackendTextureObject to, QT3DSI32 level, QT3DSI32 layer) override;
- void SetReadTarget(NVRenderBackendRenderTargetObject rto) override;
-
- void BlitFramebuffer(QT3DSI32 srcX0, QT3DSI32 srcY0, QT3DSI32 srcX1, QT3DSI32 srcY1,
- QT3DSI32 dstX0, QT3DSI32 dstY0, QT3DSI32 dstX1, QT3DSI32 dstY1,
- NVRenderClearFlags flags,
- NVRenderTextureMagnifyingOp::Enum filter) override;
-
- void *MapBuffer(NVRenderBackendBufferObject bo, NVRenderBufferBindFlags bindFlags,
- size_t offset, size_t length,
- NVRenderBufferAccessFlags accessFlags) override;
- bool UnmapBuffer(NVRenderBackendBufferObject bo, NVRenderBufferBindFlags bindFlags) override;
-
- QT3DSI32 GetConstantBufferCount(NVRenderBackendShaderProgramObject po) override;
- QT3DSI32 GetConstantBufferInfoByID(NVRenderBackendShaderProgramObject po, QT3DSU32 id,
- QT3DSU32 nameBufSize, QT3DSI32 *paramCount,
- QT3DSI32 *bufferSize, QT3DSI32 *length, char *nameBuf) override;
- void GetConstantBufferParamIndices(NVRenderBackendShaderProgramObject po, QT3DSU32 id,
- QT3DSI32 *indices) override;
- void GetConstantBufferParamInfoByIndices(NVRenderBackendShaderProgramObject po,
- QT3DSU32 count, QT3DSU32 *indices, QT3DSI32 *type,
- QT3DSI32 *size, QT3DSI32 *offset) override;
- void ProgramSetConstantBlock(NVRenderBackendShaderProgramObject po,
- QT3DSU32 blockIndex, QT3DSU32 binding) override;
- void ProgramSetConstantBuffer(QT3DSU32 index, NVRenderBackendBufferObject bo) override;
-
- NVRenderBackendQueryObject CreateQuery() override;
- void ReleaseQuery(NVRenderBackendQueryObject qo) override;
- void BeginQuery(NVRenderBackendQueryObject qo, NVRenderQueryType::Enum type) override;
- void EndQuery(NVRenderBackendQueryObject qo, NVRenderQueryType::Enum type) override;
- void GetQueryResult(NVRenderBackendQueryObject qo,
- NVRenderQueryResultType::Enum resultType, QT3DSU32 *params) override;
- void GetQueryResult(NVRenderBackendQueryObject qo,
- NVRenderQueryResultType::Enum resultType, QT3DSU64 *params) override;
- void SetQueryTimer(NVRenderBackendQueryObject qo) override;
-
- NVRenderBackendSyncObject CreateSync(NVRenderSyncType::Enum tpye,
- NVRenderSyncFlags syncFlags) override;
- void ReleaseSync(NVRenderBackendSyncObject so) override;
- void WaitSync(NVRenderBackendSyncObject so, NVRenderCommandFlushFlags syncFlags,
- QT3DSU64 timeout) override;
-
- protected:
- NVRenderBackendMiscStateGL *m_pCurrentMiscState; ///< this holds the current misc state
-#if defined(QT_OPENGL_ES_2)
- Qt3DSOpenGLES2Extensions *m_qt3dsExtensions;
-#else
- QOpenGLExtension_ARB_timer_query *m_timerExtension;
- QOpenGLExtension_ARB_tessellation_shader *m_tessellationShader;
- QOpenGLExtension_ARB_texture_multisample *m_multiSample;
- Qt3DSOpenGLExtensions *m_qt3dsExtensions;
-#endif
- };
-}
-}
-
-#endif