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m---------src/Runtime/ogl-runtime0
-rw-r--r--src/Runtime/ogl-runtime/src/runtime/Qt3DSComponentManager.cpp487
2 files changed, 0 insertions, 487 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
new file mode 160000
+Subproject 2025912174c4cf99270b7439ec3b021e1d089ae
diff --git a/src/Runtime/ogl-runtime/src/runtime/Qt3DSComponentManager.cpp b/src/Runtime/ogl-runtime/src/runtime/Qt3DSComponentManager.cpp
deleted file mode 100644
index d7ce0b6a..00000000
--- a/src/Runtime/ogl-runtime/src/runtime/Qt3DSComponentManager.cpp
+++ /dev/null
@@ -1,487 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 1993-2009 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "RuntimePrefix.h"
-
-//==============================================================================
-// Includes
-//==============================================================================
-#include "Qt3DSComponentManager.h"
-#include "Qt3DSIPresentation.h"
-#include "Qt3DSSlideSystem.h"
-#include "Qt3DSCommandEventTypes.h"
-#include "Qt3DSPresentationFrameData.h"
-#include "Qt3DSApplication.h"
-#include "Qt3DSActivationManager.h"
-#include "Qt3DSPresentation.h"
-
-using qt3ds::runtime::SSlideKey;
-//==============================================================================
-// Namespace
-//==============================================================================
-namespace Q3DStudio {
-
-//==============================================================================
-/**
- * Constructor
- * @param inPresentation reference to its presentation
- */
-CComponentManager::CComponentManager(IPresentation &inPresentation)
- : m_Presentation(static_cast<CPresentation &>(inPresentation))
-{
-}
-
-//==============================================================================
-/**
- * Enforces the contract that slide switching requires a reset to the master
- * slide (slide 0) before switching to the desired slide index.
- * Also updates the TComponent's current slide number.
- * @param inComponent TComponent to set slide on
- * @param inSlideIndex relative index of the slide to switch to
- * @param inSlideExit true if exiting the slide, false otherwise
- */
-void CComponentManager::GotoSlideIndex(TElement *inComponent,
- const SComponentGotoSlideData &inGotoData,
- BOOL inSlideExit /*= true*/)
-{
- TComponent *theComponent = GetComponent(inComponent);
-
- if (theComponent == NULL) {
- return;
- }
-
- if (inGotoData.m_Slide < 1 || inGotoData.m_Slide >= theComponent->GetSlideCount()) {
- qCCritical(qt3ds::INVALID_PARAMETER)
- << "GotoSlide: Index out of range: Index " << inGotoData.m_Slide
- << " SlideCount: "<< theComponent->GetSlideCount();
- return;
- }
-
- if (theComponent->GetActive() == false) {
- m_ComponentInitialSlideMap[inComponent] = inGotoData;
- return;
- }
-
- SComponentGotoSlideData theGotoSlideData(inGotoData);
-
- TComponentGotoSlideDataMap::iterator iter = m_ComponentInitialSlideMap.find(inComponent);
- if (iter != m_ComponentInitialSlideMap.end()) {
- theGotoSlideData = iter->second;
- m_ComponentInitialSlideMap.erase(iter);
- }
-
- const UINT8 theCurrentSlideIndex = theComponent->GetCurrentSlide();
-
- QString elementPath = QString::fromUtf8(inComponent->m_Path.c_str());
-
- if (inSlideExit) {
- SEventCommand theEvent = { inComponent, EVENT_ONSLIDEEXIT };
- theEvent.m_IsEvent = true;
- m_Presentation.ProcessEvent(theEvent);
-
- m_Presentation.GetApplication().ComponentSlideExited(&m_Presentation, inComponent,
- elementPath, theCurrentSlideIndex,
- GetCurrentSlideName(inComponent));
-
- // Signal previous slide change
- m_Presentation.signalProxy()->SigSlideExited(elementPath, theCurrentSlideIndex,
- GetCurrentSlideName(inComponent));
-
- // m_Presentation.FireEvent(EVENT_ONSLIDEEXIT, inComponent);
- // m_Presentation.FlushEventCommandQueue();
- }
-
- // Update dynamic keys to use current values before slide switching, with the exception of
- // master slides because playback only starts from non-master slides.
- if (theCurrentSlideIndex > 0) {
- m_Presentation.GetSlideSystem().InitializeDynamicKeys(
- SSlideKey(*theComponent, (qt3ds::QT3DSU8)theGotoSlideData.m_Slide),
- m_Presentation.GetAnimationSystem());
- // deactivate actions and animation tracks on the current slide.
- m_Presentation.GetSlideSystem().RollbackSlide(
- SSlideKey(*inComponent, (qt3ds::QT3DSU8)theCurrentSlideIndex),
- m_Presentation.GetAnimationSystem(), m_Presentation.GetLogicSystem());
- } else {
- m_Presentation.GetSlideSystem().ExecuteSlide(SSlideKey(*inComponent, 0),
- m_Presentation.GetAnimationSystem(),
- m_Presentation.GetLogicSystem());
- }
- // Execute new slide.
- m_Presentation.GetSlideSystem().ExecuteSlide(
- SSlideKey(*inComponent, (qt3ds::QT3DSU8)theGotoSlideData.m_Slide),
- m_Presentation.GetAnimationSystem(), m_Presentation.GetLogicSystem());
- CTimePolicy &thePolicy(theComponent->GetTimePolicy());
- TTimeUnit theLoopingDuration = thePolicy.GetLoopingDuration();
- if (theGotoSlideData.m_Mode.hasValue()) {
- inComponent->SetPlayThrough(false);
- switch (*theGotoSlideData.m_Mode) {
- case TimePolicyModes::Looping:
- thePolicy.Initialize(theLoopingDuration, 0, false);
- break;
- case TimePolicyModes::PingPong:
- thePolicy.Initialize(theLoopingDuration, 0, true);
- break;
- case TimePolicyModes::StopAtEnd:
- thePolicy.Initialize(theLoopingDuration, 1, false);
- break;
- case TimePolicyModes::Ping:
- thePolicy.Initialize(theLoopingDuration, 1, true);
- break;
- default:
- QT3DS_ASSERT(false);
- break;
- }
- }
-
- // Update the current index which also updates the back index
- theComponent->SetCurrentSlide(static_cast<UINT8>(theGotoSlideData.m_Slide));
- m_PlaythroughOverrideMap.erase(inComponent);
- if (theGotoSlideData.m_PlaythroughTo.hasValue()) {
- m_PlaythroughOverrideMap.insert(
- eastl::make_pair(inComponent, *theGotoSlideData.m_PlaythroughTo));
- theComponent->SetPlayThrough(true);
- }
-
- // Reset time for component to 0
-
- if (theGotoSlideData.m_Paused.hasValue())
- thePolicy.SetPaused(*theGotoSlideData.m_Paused);
-
- thePolicy.SetRate(theGotoSlideData.m_Rate);
- thePolicy.SetReverse(theGotoSlideData.m_Reverse);
-
- if (theGotoSlideData.m_StartTime.hasValue())
- thePolicy.SetTime(*theGotoSlideData.m_StartTime);
-
- inComponent->SetDirty();
- m_Presentation.FireEvent(EVENT_ONSLIDEENTER, inComponent);
- qt3ds::runtime::IActivityZone *theZone = m_Presentation.GetActivityZone();
- if (theZone)
- theZone->OnSlideChange(*inComponent);
-
- m_Presentation.GetApplication().ComponentSlideEntered(&m_Presentation, inComponent,
- elementPath, theGotoSlideData.m_Slide,
- GetCurrentSlideName(inComponent));
- // Signal current slide change
- m_Presentation.signalProxy()->SigSlideEntered(elementPath, GetCurrentSlide(inComponent),
- GetCurrentSlideName(inComponent));
-}
-
-//==============================================================================
-/**
- * Sets a component to a specified slide using the slide name hash.
- * Performs a switch to Slide 0 (master) first, before switching to the
- * required slide.
- * @param inComponent reference to the TComponent
- * @param inSlideHashName hash of the slide to switch to
- */
-void CComponentManager::GotoSlideName(TElement *inComponent, const TStringHash inSlideHashName)
-{
- TComponent *theComponent = GetComponent(inComponent);
- UINT8 theSlideIndex = m_Presentation.GetSlideSystem().FindSlide(*theComponent, inSlideHashName);
-
- if (theSlideIndex < 1 || theSlideIndex >= theComponent->GetSlideCount()) {
- const char *slideName = m_Presentation.GetApplication().ReverseHash(inSlideHashName);
- if (slideName && *slideName)
- qCCritical(qt3ds::INVALID_PARAMETER) << "GotoSlide: Name not found: " << slideName;
- else
- qCCritical(qt3ds::INVALID_PARAMETER) << "GotoSlide: Name not found: " << inSlideHashName;
-
- } else
- GotoSlideIndex(inComponent, theSlideIndex);
-}
-
-//==============================================================================
-/**
- * Return the index of the current slide of the component.
- * @param inComponent reference to the TComponent
- * @return the index of current slide
- */
-UINT8 CComponentManager::GetCurrentSlide(TElement *inComponent)
-{
- return GetComponent(inComponent)->GetCurrentSlide();
-}
-
-//==============================================================================
-/**
- * Return the number of slides on a component.
- * @param inComponent reference to the TComponent
- * @return the number of slides
- */
-UINT8 CComponentManager::GetSlideCount(TElement *inComponent)
-{
- return GetComponent(inComponent)->GetSlideCount();
-}
-
-//==============================================================================
-/**
- * Performs a switch to the slide following the current slide (current slide + 1).
- * @param inComponent reference to the TComponent
- * @param inIncrement slide increment offset
- */
-void CComponentManager::GoToNextSlide(TElement *inComponent, const INT32 inIncrement)
-{
- TComponent *theComponent = GetComponent(inComponent);
- INT32 theNewIndex = Q3DStudio_clamp<INT32>(inIncrement + theComponent->GetCurrentSlide(), 1L,
- theComponent->GetSlideCount() - 1);
-
- // Trigger goto to slide only if the next slide is not the current
- if (theComponent->GetActive()) {
- if (theNewIndex != theComponent->GetCurrentSlide())
- GotoSlideIndex(inComponent, theNewIndex);
- } else {
- qCCritical(qt3ds::INVALID_PARAMETER)
- << "Runtime: Attempt to goto slide on an inactive component!";
- }
-}
-
-//==============================================================================
-/**
- * Performs a switch to the slide following the current slide (current slide - 1).
- * @param inComponent reference to the TComponent
- * @param inDecrement slide decrement offset
- */
-void CComponentManager::GoToPreviousSlide(TElement *inComponent, const INT32 inDecrement)
-{
- TComponent *theComponent = GetComponent(inComponent);
- INT32 theNewIndex = Q3DStudio_clamp<INT32>(theComponent->GetCurrentSlide() - inDecrement, 1L,
- theComponent->GetSlideCount() - 1);
-
- // Trigger goto to slide only if the next slide is not the current
- if (theNewIndex != theComponent->GetCurrentSlide())
- GotoSlideIndex(inComponent, theNewIndex);
-}
-
-//==============================================================================
-/**
- * Playthrough to the next slide that is specified.
- * @param inComponent reference to the TComponent
- */
-void CComponentManager::PlaythroughToSlide(TElement *inComponent)
-{
- TComponent *theComponent = GetComponent(inComponent);
- TComponentIntMap::iterator iter = m_PlaythroughOverrideMap.find(inComponent);
- INT32 thePlaythroughTo = 0;
- if (iter != m_PlaythroughOverrideMap.end()) {
- thePlaythroughTo = iter->second;
- m_PlaythroughOverrideMap.erase(iter);
- } else {
- thePlaythroughTo = m_Presentation.GetSlideSystem().GetPlaythroughToSlideIndex(
- SSlideKey(*theComponent, (qt3ds::QT3DSU8)theComponent->GetCurrentSlide()));
- if (thePlaythroughTo == -1) {
- qCCritical(qt3ds::INVALID_OPERATION) << "Missing slide to play through to";
- inComponent->SetPlayThrough(
- false); // clear this flag, so that this is equivalent to a "Stop At End"
- }
- }
-
- if (thePlaythroughTo == -2) {
- GoToPreviousSlide(inComponent, 1);
- } else if (thePlaythroughTo == -1) {
- GoToNextSlide(inComponent, 1);
- } else {
- GotoSlideIndex(inComponent, thePlaythroughTo);
- }
-}
-
-//==============================================================================
-/**
- * Performs a switch to the previous slide.
- * @param inComponent reference to the TComponent
- */
-void CComponentManager::GoToBackSlide(TElement *inComponent)
-{
- TComponent *theComponent = GetComponent(inComponent);
- GotoSlideIndex(theComponent, theComponent->GetPreviousSlide());
-}
-
-//==============================================================================
-/**
- * Set the component's local time using the supplied time.
- * @param inComponent reference to the TComponent
- * @param inTime supplied time
- */
-void CComponentManager::GoToTime(TElement *inComponent, const TTimeUnit inTime)
-{
- if (inComponent == NULL)
- return;
- if (inComponent->GetActive() == false) {
- qCCritical(qt3ds::INVALID_OPERATION)
- << "Runtime: Attempt to goto time on inactive component!";
- return;
- }
- m_Presentation.GetActivityZone()->GoToTime(*inComponent, inTime);
- inComponent->SetDirty();
-}
-
-//==============================================================================
-/**
- * Get the component's playback state
- * @param inComponent reference to the TComponent
- * @return true if it's paused, false if it's playing
- */
-BOOL CComponentManager::GetPause(TElement *inComponent)
-{
- CTimePolicy &theTimePolicy = GetComponent(inComponent)->GetTimePolicy();
- return theTimePolicy.GetPaused();
-}
-
-//==============================================================================
-/**
- * Get the component's ping pong direction
- * @param inComponent reference to the TComponent
- * @return true if it's pingponging forward, false if it's pingponging backwards
- */
-BOOL CComponentManager::GetPlayBackDirection(TElement *inComponent)
-{
- return GetComponent(inComponent)->GetPlayBackDirection();
-}
-
-//==============================================================================
-/**
- * Update time policy of the component during each slide execution
- * @param inComponent reference to the TComponent
- * @param inLoopDuration loop duration of component at that slide
- * @param inRepetitions number of repetitions
- * @param inPingPong if true the component will move with respect to reverse time
- *sequence
- * @param inPlayThrough if true the component will continue to execute next slide
- */
-void CComponentManager::SetTimePolicy(TElement *inComponent, const TTimeUnit inLoopDuration,
- const UINT32 inRepetitions, const BOOL inPingPong,
- const BOOL inPlayThrough)
-{
- CTimePolicy &theTimePolicy = GetComponent(inComponent)->GetTimePolicy();
- theTimePolicy.Initialize(inLoopDuration, inRepetitions, inPingPong);
- inComponent->SetPlayThrough(inPlayThrough);
-}
-
-//==============================================================================
-/**
- * Set the component's playback to either play or pause
- * @param inComponent reference to the TComponent
- * @param inPause true = pause, false = play
- */
-void CComponentManager::SetPause(TElement *inComponent, const BOOL inPause)
-{
- CTimePolicy &theTimePolicy = GetComponent(inComponent)->GetTimePolicy();
- BOOL wasPaused = theTimePolicy.GetPaused();
- theTimePolicy.SetPaused(inPause);
- if (wasPaused != inPause)
- inComponent->SetDirty();
-}
-
-//==============================================================================
-/**
- * Promote from TElement* to TComponent.
- * @param inElement TElement pointer to be recast as TComponent
- * @return pointer to the component
- */
-TComponent *CComponentManager::GetComponent(TElement *inElement)
-{
- Q3DStudio_ASSERT(inElement->IsComponent());
- return static_cast<TComponent *>(inElement);
-}
-
-//==============================================================================
-/**
- * Gets the string name of the current slide.
- * @param inComponent the component to query for it's current slide name
- * @return the char buffer storing the name
- */
-const CHAR *CComponentManager::GetCurrentSlideName(TElement *inComponent)
-{
- TComponent *theComponent = GetComponent(inComponent);
- return m_Presentation.GetSlideSystem().GetSlideName(
- SSlideKey(*theComponent, (qt3ds::QT3DSU8)theComponent->GetCurrentSlide()));
-}
-
-void CComponentManager::OnElementDeactivated(TElement *)
-{
-}
-
-void CComponentManager::SetComponentTimeOverride(TElement *inElement, TTimeUnit inEndTime,
- FLOAT inInterpolation,
- IComponentTimeOverrideFinishedCallback *inCallback)
-{
- if (inElement->IsComponent()) {
- qCCritical(qt3ds::INVALID_OPERATION)
- << "ComponentManager: SetComponentTimeOverride called on object that "
- << "wasn't an element";
- if (inCallback)
- inCallback->Release();
- Q3DStudio_ASSERT(false);
- return;
- }
- // sanitize end time.
- CTimePolicy &theTimePolicy = GetComponent(inElement)->GetTimePolicy();
- if (inEndTime < 0)
- inEndTime = 0;
- if (inEndTime > theTimePolicy.GetLoopingDuration())
- inEndTime = theTimePolicy.GetLoopingDuration();
- m_Presentation.GetActivityZone()->GetOrCreateItemComponentOverride(*inElement, inInterpolation,
- inEndTime, inCallback);
-
- // Force the time policy object to respect its own time. If we played through till the end and
- // sat there for a while
- // we need the actual time will travel further and further from the time policy's local time.
- // If we then play backward we
- // will jump until the offset is synchronized with the actual time.
- theTimePolicy.SetTime(theTimePolicy.GetTime());
- inElement->SetDirty();
-}
-
-void CComponentManager::SetupComponentGotoSlideCommand(TElement *inElement,
- const SComponentGotoSlideData &inSlide)
-{
- m_ComponentGotoSlideMap[inElement] = inSlide;
-}
-
-bool CComponentManager::HasComponentGotoSlideCommand(TElement *inElement)
-{
- return m_ComponentGotoSlideMap.find(inElement) != m_ComponentGotoSlideMap.end();
-}
-
-SComponentGotoSlideData CComponentManager::GetComponentGotoSlideCommand(TElement *inElement)
-{
- TComponentGotoSlideDataMap::iterator iter = m_ComponentGotoSlideMap.find(inElement);
- if (iter != m_ComponentGotoSlideMap.end())
- return iter->second;
- return -1;
-}
-
-void CComponentManager::ReleaseComponentGotoSlideCommand(TElement *inElement)
-{
- TComponentGotoSlideDataMap::iterator iter = m_ComponentGotoSlideMap.find(inElement);
- if (iter != m_ComponentGotoSlideMap.end())
- m_ComponentGotoSlideMap.erase(iter);
-}
-
-} // namespace Q3DStudio