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-rw-r--r--src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRender.h257
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diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
new file mode 160000
+Subproject 2025912174c4cf99270b7439ec3b021e1d089ae
diff --git a/src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRender.h b/src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRender.h
deleted file mode 100644
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--- a/src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRender.h
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@@ -1,257 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2008-2012 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-#pragma once
-#ifndef QT3DS_RENDER_H
-#define QT3DS_RENDER_H
-
-namespace qt3ds {
-class NVAllocatorCallback;
-class NVFoundationBase;
-namespace foundation {
- class CRegisteredString;
- class IStringTable;
- class CStrTableOrDataRef;
- struct SStrRemapMap;
- struct SWriteBuffer;
- struct SDataReader;
- struct SPtrOffsetMap;
- class IPerfTimer;
- class Qt3DSString;
- class Qt3DSStringUtils;
-}
-namespace intrinsics {
-}
-namespace render {
- class NVRenderTexture2D;
- class NVRenderTexture2DArray;
- class NVRenderTextureCube;
- class NVRenderImage2D;
- class NVRenderFrameBuffer;
- class NVRenderRenderBuffer;
- class NVRenderVertexBuffer;
- class NVRenderIndexBuffer;
- class NVRenderDrawIndirectBuffer;
- class NVRenderInputAssembler;
- class NVRenderAttribLayout;
- class NVRenderDepthStencilState;
- class NVRenderContext;
- class NVRenderConstantBuffer;
- class NVRenderShaderProgram;
- class NVRenderShaderConstantBase;
- struct NVRenderDrawMode;
- struct NVRenderWinding;
- struct NVRenderSrcBlendFunc;
- struct NVRenderBlendEquation;
- struct NVRenderState;
- struct NVRenderTextureCoordOp;
- struct NVRenderTextureMagnifyingOp;
- struct NVRenderDstBlendFunc;
- struct NVRenderContextValues;
- struct NVRenderClearValues;
- struct NVRenderRect;
- struct NVRenderRectF;
- struct NVRenderRenderBufferFormats;
- struct NVRenderTextureFormats;
- struct NVRenderTextureSwizzleMode;
- struct NVRenderFrameBufferAttachments;
- struct NVRenderRect;
- struct NVRenderTextureCubeFaces;
- struct STextureDetails;
- struct NVRenderShaderDataTypes;
- class NVRenderTextureOrRenderBuffer;
- struct NVRenderTextureMinifyingOp;
- struct NVReadFaces;
- struct NVRenderVertexBufferEntry;
- struct NVRenderPtrPtrMap;
- class NVRenderComputeShader;
- class NVRenderAttribLayout;
- struct NVRenderBufferAccessTypeValues;
- struct NVRenderImageAccessType;
- struct NVRenderBufferBindValues;
- struct DrawArraysIndirectCommand;
- struct NVRenderShaderTypeValue;
- class NVRenderPathRender;
- class NVRenderPathSpecification;
- class NVRenderPathFontSpecification;
- class NVRenderPathFontItem;
- struct NVRenderTextureTypeValue;
- class NVRenderProgramPipeline;
-}
-class NVPlane;
-}
-
-namespace eastl {
-}
-
-namespace qt3ds {
-
-namespace render {
- using namespace qt3ds;
- using namespace qt3ds::foundation;
- using namespace qt3ds::intrinsics;
- using qt3ds::render::NVRenderTexture2D;
- using qt3ds::render::NVRenderTexture2DArray;
- using qt3ds::render::NVRenderTextureCube;
- using qt3ds::render::NVRenderImage2D;
- using qt3ds::render::NVRenderFrameBuffer;
- using qt3ds::render::NVRenderRenderBuffer;
- using qt3ds::render::NVRenderVertexBuffer;
- using qt3ds::render::NVRenderIndexBuffer;
- using qt3ds::render::NVRenderDrawIndirectBuffer;
- using qt3ds::render::NVRenderInputAssembler;
- using qt3ds::render::NVRenderAttribLayout;
- using qt3ds::render::NVRenderDepthStencilState;
- using qt3ds::render::NVRenderContext;
- using qt3ds::render::NVRenderConstantBuffer;
- using qt3ds::render::NVRenderShaderProgram;
- using qt3ds::render::NVRenderShaderConstantBase;
- using qt3ds::render::NVRenderDrawMode;
- using qt3ds::render::NVRenderWinding;
- using qt3ds::foundation::CRegisteredString;
- using qt3ds::foundation::IStringTable;
- using qt3ds::render::NVRenderSrcBlendFunc;
- using qt3ds::render::NVRenderBlendEquation;
- using qt3ds::render::NVRenderState;
- using qt3ds::foundation::IStringTable;
- using qt3ds::foundation::CRegisteredString;
- using qt3ds::render::NVRenderTextureCoordOp;
- using qt3ds::render::NVRenderDstBlendFunc;
- using qt3ds::render::NVRenderRect;
- using qt3ds::render::NVRenderRectF;
- using qt3ds::render::NVRenderRenderBufferFormats;
- using qt3ds::render::NVRenderTextureFormats;
- using qt3ds::render::NVRenderTextureSwizzleMode;
- using qt3ds::render::NVRenderFrameBufferAttachments;
- using qt3ds::render::NVRenderRect;
- using qt3ds::render::NVRenderContextValues;
- using qt3ds::render::NVRenderClearValues;
- using qt3ds::render::STextureDetails;
- using qt3ds::render::NVRenderShaderDataTypes;
- using qt3ds::render::NVRenderTextureMagnifyingOp;
- using qt3ds::render::NVRenderTextureOrRenderBuffer;
- using qt3ds::render::NVRenderTextureMinifyingOp;
- using qt3ds::render::NVReadFaces;
- using qt3ds::render::NVRenderTextureCubeFaces;
- using qt3ds::foundation::SStrRemapMap;
- using qt3ds::foundation::SWriteBuffer;
- using qt3ds::foundation::SDataReader;
- using qt3ds::foundation::Qt3DSString;
- using qt3ds::foundation::Qt3DSStringUtils;
- using qt3ds::render::NVRenderPtrPtrMap;
- using qt3ds::foundation::CStrTableOrDataRef;
- using qt3ds::foundation::SPtrOffsetMap;
- using qt3ds::foundation::IPerfTimer;
- using qt3ds::render::NVRenderVertexBufferEntry;
- using qt3ds::render::NVRenderComputeShader;
- using qt3ds::render::NVRenderAttribLayout;
- using qt3ds::render::NVRenderBufferAccessTypeValues;
- using qt3ds::render::NVRenderImageAccessType;
- using qt3ds::render::NVRenderBufferBindValues;
- using qt3ds::render::DrawArraysIndirectCommand;
- using qt3ds::render::NVRenderShaderTypeValue;
- using qt3ds::render::NVRenderPathRender;
- using qt3ds::render::NVRenderPathSpecification;
- using qt3ds::render::NVRenderPathFontSpecification;
- using qt3ds::render::NVRenderPathFontItem;
- using qt3ds::render::NVRenderTextureTypeValue;
- using qt3ds::render::NVRenderProgramPipeline;
-
- class IQt3DSRenderContextCore;
- class IQt3DSRenderContext;
- class IQt3DSRenderer;
- class IBufferManager;
- struct SRenderMesh;
- class IRenderableObject;
- class IQt3DSRenderer;
- class IBufferManager;
- class IResourceManager;
- class IOffscreenRenderManager;
- struct SNode;
- struct SGraphObject;
- class ITextRenderer;
- class ITextRendererCore;
- class IInputStreamFactory;
- class IRefCountedInputStream;
- class IEffectSystem;
- class IEffectSystemCore;
- class IShaderCache;
- class IQt3DSRenderNodeFilter;
- class IRenderWidget;
- class IRenderWidgetContext;
- struct SShaderVertexCodeGenerator;
- struct SShaderFragmentCodeGenerator;
- class IThreadPool;
- struct SRenderMesh;
- struct SLoadedTexture;
- class IImageBatchLoader;
- class ITextTextureCache;
- class ITextTextureAtlas;
- class IRenderPluginInstance;
- class IRenderPluginClass;
- class IRenderPluginManager;
- class IRenderPluginManagerCore;
- struct SRenderPlugin;
- class IDynamicObjectSystemCore;
- class IDynamicObjectSystem;
- class IDynamicObjectClass;
- struct SRenderSubset;
- struct SModel;
- namespace dynamic {
- struct SPropertyDefinition;
- }
- struct SLight;
- struct SCamera;
- struct SCustomMaterial;
- class ICustomMaterialSystem;
- class ICustomMaterialSystemCore;
- struct SLayer;
- struct SReferencedMaterial;
- struct SPGGraphObject;
- class IPixelGraphicsRenderer;
- class IBufferLoader;
- struct SEffect;
- class IRenderList;
- class IRenderTask;
- class CResourceTexture2D;
- class IPathManagerCore;
- class IPathManager;
- struct SPath;
- struct SPathSubPath;
- class IShaderProgramGenerator;
- class IShaderStageGenerator;
- class IDefaultMaterialShaderGenerator;
- class ICustomMaterialShaderGenerator;
- struct SRenderableImage;
- class Qt3DSShadowMap;
- struct SLightmaps;
-}
-}
-
-#endif