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-rw-r--r--src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderClippingFrustum.h161
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diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
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+Subproject 2025912174c4cf99270b7439ec3b021e1d089ae
diff --git a/src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderClippingFrustum.h b/src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderClippingFrustum.h
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--- a/src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderClippingFrustum.h
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-/****************************************************************************
-**
-** Copyright (C) 2008-2012 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-#pragma once
-#ifndef QT3DS_RENDER_CLIPPING_PLANE_H
-#define QT3DS_RENDER_CLIPPING_PLANE_H
-#include "Qt3DSRender.h"
-#include "foundation/Qt3DSPlane.h"
-#include "foundation/Qt3DSFlags.h"
-#include "foundation/Qt3DSBounds3.h"
-
-namespace qt3ds {
-namespace render {
-
- struct BoxEdgeFlagValues
- {
- enum Enum {
- xMax = 1,
- yMax = 1 << 1,
- zMax = 1 << 2,
- };
- };
-
- typedef NVFlags<BoxEdgeFlagValues::Enum, QT3DSU8> TRenderBoxEdge;
-
- // For an intesection test, we only need two points of the bounding box.
- // There will be a point nearest to the plane, and a point furthest from the plane.
- // We can derive these points from the plane normal equation.
- struct SPlaneBoxEdge
- {
- TRenderBoxEdge lowerEdge;
- TRenderBoxEdge upperEdge;
- };
-
- struct SClipPlane
- {
- QT3DSVec3 normal;
- QT3DSF32 d;
- SPlaneBoxEdge mEdges;
-
- // For intersection tests, we only need to know if the numerator is greater than, equal to,
- // or less than zero.
- inline QT3DSF32 distance(const QT3DSVec3 &pt) const { return normal.dot(pt) + d; }
-
- // Only works if p0 is above the line and p1 is below the plane.
- inline QT3DSVec3 intersectWithLine(const QT3DSVec3 &p0, const QT3DSVec3 &p1) const
- {
- QT3DSVec3 dir = p1 - p0;
- QT3DSVec3 pointOnPlane = normal * (-d);
-#ifdef _DEBUG
- QT3DSF32 distanceOfPoint = distance(pointOnPlane);
- QT3DS_ASSERT(NVAbs(distanceOfPoint) < 0.0001f);
-#endif
- QT3DSF32 numerator = (pointOnPlane - p0).dot(normal);
- QT3DSF32 denominator = dir.dot(normal);
-
- QT3DS_ASSERT(NVAbs(denominator) > .0001f);
- QT3DSF32 t = (numerator / denominator);
- QT3DSVec3 retval = p0 + dir * t;
-#ifdef _DEBUG
- QT3DSF32 retvalDistance = distance(retval);
- QT3DS_ASSERT(NVAbs(retvalDistance) < .0001f);
-#endif
- return retval;
- }
-
- static inline QT3DSVec3 corner(const NVBounds3 &bounds, TRenderBoxEdge edge)
- {
- return QT3DSVec3((edge & BoxEdgeFlagValues::xMax) ? bounds.maximum[0] : bounds.minimum[0],
- (edge & BoxEdgeFlagValues::yMax) ? bounds.maximum[1] : bounds.minimum[1],
- (edge & BoxEdgeFlagValues::zMax) ? bounds.maximum[2] : bounds.minimum[2]);
- }
-
- // dividing the distance numerator
-
- // I got this code from osg, but it is in graphics gems
- // as well.
- /** intersection test between plane and bounding sphere.
- return 1 if the bs is completely above plane,
- return 0 if the bs intersects the plane,
- return -1 if the bs is completely below the plane.*/
- inline int intersect(const NVBounds3 &bounds) const
- {
- // if lowest point above plane than all above.
- if (distance(corner(bounds, mEdges.lowerEdge)) > 0.0f)
- return 1;
-
- // if highest point is below plane then all below.
- if (distance(corner(bounds, mEdges.upperEdge)) < 0.0f)
- return -1;
-
- // d_lower<=0.0f && d_upper>=0.0f
- // therefore must be crossing plane.
- return 0;
- }
-
- inline void calculateBBoxEdges()
- {
- mEdges.upperEdge = TRenderBoxEdge(
- static_cast<QT3DSU8>((normal[0] >= 0.0f ? BoxEdgeFlagValues::xMax : 0)
- | (normal[1] >= 0.0f ? BoxEdgeFlagValues::yMax : 0)
- | (normal[2] >= 0.0f ? BoxEdgeFlagValues::zMax : 0)));
-
- mEdges.lowerEdge = TRenderBoxEdge((~((QT3DSU8)mEdges.upperEdge)) & 7);
- }
- };
-
- struct SClippingFrustum
- {
- SClipPlane mPlanes[6];
-
- SClippingFrustum() {}
-
- SClippingFrustum(const QT3DSMat44 &modelviewprojection, SClipPlane nearPlane);
-
- bool intersectsWith(const NVBounds3 &bounds) const
- {
- for (QT3DSU32 idx = 0; idx < 6; ++idx)
- if (mPlanes[idx].intersect(bounds) < 0)
- return false;
- return true;
- }
-
- bool intersectsWith(const QT3DSVec3 &point, QT3DSF32 radius = 0.0f) const
- {
- for (QT3DSU32 idx = 0; idx < 6; ++idx)
- if (mPlanes[idx].distance(point) < radius)
- return false;
- return true;
- }
- };
-}
-}
-
-#endif \ No newline at end of file