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-rw-r--r--src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderDynamicObjectSystemUtil.h126
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diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
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+Subproject 2025912174c4cf99270b7439ec3b021e1d089ae
diff --git a/src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderDynamicObjectSystemUtil.h b/src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderDynamicObjectSystemUtil.h
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--- a/src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderDynamicObjectSystemUtil.h
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@@ -1,126 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2008-2012 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-#pragma once
-#ifndef QT3DS_RENDER_DYNAMIC_OBJECT_SYSTEM_UTIL_H
-#define QT3DS_RENDER_DYNAMIC_OBJECT_SYSTEM_UTIL_H
-#include "Qt3DSRender.h"
-#include "foundation/StringTable.h"
-#include "foundation/Qt3DSAllocatorCallback.h"
-#include "StringTools.h"
-
-namespace qt3ds {
-namespace render {
- namespace dynamic {
-
- struct SStringLoadRemapper
- {
- CStrTableOrDataRef m_StrData;
- IStringTable &m_StringTable;
- Qt3DSString m_PathMapper;
- const char8_t *m_ProjectDir;
- SStringLoadRemapper(NVAllocatorCallback &alloc, CStrTableOrDataRef inData,
- const char8_t *inProjectDir, IStringTable &inStrTable)
- : m_StrData(inData)
- , m_StringTable(inStrTable)
- , m_ProjectDir(inProjectDir)
- {
- Q_UNUSED(alloc)
- }
- void Remap(CRegisteredString &inStr) { inStr.Remap(m_StrData); }
- };
-
- struct SStringSaveRemapper
- {
- const qt3ds::render::SStrRemapMap &m_Map;
- Qt3DSString m_RelativeBuffer;
- Qt3DSString m_ProjectDir;
- Qt3DSString m_FinalBuffer;
- IStringTable &m_StringTable;
- SStringSaveRemapper(NVAllocatorCallback &alloc, const qt3ds::render::SStrRemapMap &map,
- const char8_t *inProjectDir, IStringTable &inStrTable)
- : m_Map(map)
- , m_StringTable(inStrTable)
- {
- Q_UNUSED(alloc)
- m_ProjectDir.assign(inProjectDir);
- }
- void Remap(CRegisteredString &inStr) { inStr.Remap(m_Map); }
- };
-
- inline QT3DSU32 Align(QT3DSU32 inValue)
- {
- if (inValue % 4)
- return inValue + (4 - (inValue % 4));
- return inValue;
- }
-
- inline QT3DSU32 Align8(QT3DSU32 inValue)
- {
- if (inValue % 8)
- return inValue + (8 - (inValue % 8));
- return inValue;
- }
-
- inline qt3ds::QT3DSU32 getSizeofShaderDataType(NVRenderShaderDataTypes::Enum value)
- {
- using namespace qt3ds;
- using namespace qt3ds::render;
- switch (value) {
-#define HANDLE_QT3DS_SHADER_DATA_TYPE(x) \
- case NVRenderShaderDataTypes::x: \
- return sizeof(x);
- ITERATE_QT3DS_SHADER_DATA_TYPES
-#undef HANDLE_QT3DS_SHADER_DATA_TYPE
- default:
- break;
- }
- QT3DS_ASSERT(false);
- return 0;
- }
-
- inline const char *GetShaderDatatypeName(NVRenderShaderDataTypes::Enum inValue)
- {
- switch (inValue) {
-#define HANDLE_QT3DS_SHADER_DATA_TYPE(type) \
- case NVRenderShaderDataTypes::type: \
- return #type;
- ITERATE_QT3DS_SHADER_DATA_TYPES
-#undef HANDLE_QT3DS_SHADER_DATA_TYPE
- default:
- break;
- }
- QT3DS_ASSERT(false);
- return "";
- }
- }
-}
-}
-
-#endif