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m---------src/Runtime/ogl-runtime0
-rw-r--r--src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderTextureAtlas.h102
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diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
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+Subproject 2025912174c4cf99270b7439ec3b021e1d089ae
diff --git a/src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderTextureAtlas.h b/src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderTextureAtlas.h
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--- a/src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderTextureAtlas.h
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@@ -1,102 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2008-2012 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-#pragma once
-#ifndef QT3DS_RENDER_TEXTURE_ATLAS_H
-#define QT3DS_RENDER_TEXTURE_ATLAS_H
-#include "Qt3DSRender.h"
-#include "foundation/Qt3DSRefCounted.h"
-#include "render/Qt3DSRenderBaseTypes.h"
-#include "EASTL/algorithm.h"
-
-namespace qt3ds {
-namespace render {
-
- class ITextRenderer;
-
- struct STextureAtlasRect
- {
-
- STextureAtlasRect()
- : m_X(0)
- , m_Y(0)
- , m_Width(0)
- , m_Height(0)
- {
- }
-
- STextureAtlasRect(QT3DSI32 x, QT3DSI32 y, QT3DSI32 w, QT3DSI32 h)
- : m_X(x)
- , m_Y(y)
- , m_Width(w)
- , m_Height(h)
- {
- }
-
- QT3DSI32 m_X;
- QT3DSI32 m_Y;
- QT3DSI32 m_Width;
- QT3DSI32 m_Height;
-
- // normalized coordinates
- QT3DSF32 m_NormX;
- QT3DSF32 m_NormY;
- QT3DSF32 m_NormWidth;
- QT3DSF32 m_NormHeight;
- };
-
- typedef eastl::pair<STextureAtlasRect, NVDataRef<QT3DSU8>> TTextureAtlasEntryAndBuffer;
-
- /**
- * Abstract class of a texture atlas representation
- */
- class ITextureAtlas : public NVRefCounted
- {
- protected:
- virtual ~ITextureAtlas() {}
-
- public:
- virtual QT3DSI32 GetWidth() const = 0;
- virtual QT3DSI32 GetHeight() const = 0;
- virtual QT3DSI32 GetAtlasEntryCount() const = 0;
- virtual TTextureAtlasEntryAndBuffer GetAtlasEntryByIndex(QT3DSU32 index) = 0;
-
- virtual STextureAtlasRect AddAtlasEntry(QT3DSI32 width, QT3DSI32 height, QT3DSI32 pitch,
- QT3DSI32 dataWidth,
- NVConstDataRef<QT3DSU8> bufferData) = 0;
- virtual void RelaseEntries() = 0;
-
- static ITextureAtlas &CreateTextureAtlas(NVFoundationBase &inFnd,
- NVRenderContext &inRenderContext, QT3DSI32 width,
- QT3DSI32 height);
- };
-}
-}
-
-#endif