diff options
Diffstat (limited to 'src/Runtime/ogl-runtime/src/runtimerender/graphobjects/Qt3DSRenderLayer.cpp')
m--------- | src/Runtime/ogl-runtime | 0 | ||||
-rw-r--r-- | src/Runtime/ogl-runtime/src/runtimerender/graphobjects/Qt3DSRenderLayer.cpp | 105 |
2 files changed, 0 insertions, 105 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime new file mode 160000 +Subproject 2025912174c4cf99270b7439ec3b021e1d089ae diff --git a/src/Runtime/ogl-runtime/src/runtimerender/graphobjects/Qt3DSRenderLayer.cpp b/src/Runtime/ogl-runtime/src/runtimerender/graphobjects/Qt3DSRenderLayer.cpp deleted file mode 100644 index 36a826cb..00000000 --- a/src/Runtime/ogl-runtime/src/runtimerender/graphobjects/Qt3DSRenderLayer.cpp +++ /dev/null @@ -1,105 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2008-2012 NVIDIA Corporation. -** Copyright (C) 2017 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of Qt 3D Studio. -** -** $QT_BEGIN_LICENSE:GPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3 or (at your option) any later version -** approved by the KDE Free Qt Foundation. The licenses are as published by -** the Free Software Foundation and appearing in the file LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "Qt3DSRenderLayer.h" -#include "Qt3DSRenderEffect.h" - -using namespace qt3ds::render; - -SLayer::SLayer() - : SNode(GraphObjectTypes::Layer) - , m_Scene(NULL) - , m_FirstEffect(NULL) - , m_RenderPlugin(NULL) - , m_ProgressiveAAMode(AAModeValues::NoAA) - , m_MultisampleAAMode(AAModeValues::NoAA) - , m_Background(LayerBackground::Transparent) - , m_ClearColor(0.0f) - , m_BlendType(LayerBlendTypes::Normal) - , m_HorizontalFieldValues(HorizontalFieldValues::LeftWidth) - , m_Left(0) - , m_LeftUnits(LayerUnitTypes::Percent) - , m_Width(100.0f) - , m_WidthUnits(LayerUnitTypes::Percent) - , m_Right(0) - , m_RightUnits(LayerUnitTypes::Percent) - , m_VerticalFieldValues(VerticalFieldValues::TopHeight) - , m_Top(0) - , m_TopUnits(LayerUnitTypes::Percent) - , m_Height(100.0f) - , m_HeightUnits(LayerUnitTypes::Percent) - , m_Bottom(0) - , m_BottomUnits(LayerUnitTypes::Percent) - , m_AoStrength(0) - , m_AoDistance(5.0f) - , m_AoSoftness(50.0f) - , m_AoBias(0) - , m_AoSamplerate(2) - , m_AoDither(false) - , m_ShadowStrength(0) - , m_ShadowDist(10) - , m_ShadowSoftness(100.0f) - , m_ShadowBias(0) - , m_LightProbe(NULL) - , m_ProbeBright(100.0f) - , m_FastIbl(false) - , m_ProbeHorizon(-1.0f) - , m_ProbeFov(180.0f) - , m_LightProbe2(NULL) - , m_Probe2Fade(1.0f) - , m_Probe2Window(1.0f) - , m_Probe2Pos(0.5f) - , m_TemporalAAEnabled(false) -{ - m_Flags.SetLayerRenderToTarget(true); - m_Flags.SetLayerEnableDepthTest(true); - m_Flags.SetLayerEnableDepthPrepass(true); -} - -void SLayer::AddEffect(SEffect &inEffect) -{ - // Effects need to be rendered in reverse order as described in the file. - inEffect.m_NextEffect = m_FirstEffect; - m_FirstEffect = &inEffect; - inEffect.m_Layer = this; -} - -SEffect *SLayer::GetLastEffect() -{ - if (m_FirstEffect) { - SEffect *theEffect = m_FirstEffect; - // Empty loop intentional - for (; theEffect->m_NextEffect; theEffect = theEffect->m_NextEffect) { - } - QT3DS_ASSERT(theEffect->m_NextEffect == NULL); - return theEffect; - } - return NULL; -} |