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m---------src/Runtime/ogl-runtime0
-rw-r--r--src/Runtime/ogl-runtime/src/system/Qt3DSCircularArray.inl225
2 files changed, 0 insertions, 225 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
new file mode 160000
+Subproject 2025912174c4cf99270b7439ec3b021e1d089ae
diff --git a/src/Runtime/ogl-runtime/src/system/Qt3DSCircularArray.inl b/src/Runtime/ogl-runtime/src/system/Qt3DSCircularArray.inl
deleted file mode 100644
index 0d7f081f..00000000
--- a/src/Runtime/ogl-runtime/src/system/Qt3DSCircularArray.inl
+++ /dev/null
@@ -1,225 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 1999-2007 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//==============================================================================
-// Namespace
-//==============================================================================
-namespace Q3DStudio {
-
-//==============================================================================
-/**
- * Constructor
- */
-template <typename T> inline
-CCircularArray<T>::CCircularArray( const INT32 inCapacity, const CHAR* inName ) :
- m_Data( NULL ),
- m_Capacity( 0 ),
- m_Count( 0 ),
- m_Begin( 0 ),
- m_End( 0 ),
- m_Full( false )
-{
- Q3DStudio_sprintf( m_Name, sizeof( m_Name ), "%s", inName ? inName : "CircularArray" );
- Reserve( inCapacity );
-}
-
-//==============================================================================
-/**
- * Destructor
- */
-template <class T> inline
-CCircularArray<T>::~CCircularArray( )
-{
- Clear( true );
-}
-
-//==============================================================================
-/**
- * Get the number of items in the array
- * @return the number of items in the array
- */
-template <class T> inline
-INT32 CCircularArray<T>::GetCount( ) const
-{
- return m_Count;
-}
-
-//==============================================================================
-/**
- * Get the capacity of the array
- * @return the capacity of the array
- */
-template <class T> inline
-INT32 CCircularArray<T>::GetCapacity( ) const
-{
- return m_Capacity;
-}
-
-//==============================================================================
-/**
- * Remove all items from the array
- * @param inRelease if true, release the allocated memory, if false, reset
- * parameters back to zero.
- */
-template <class T> inline
-void CCircularArray<T>::Clear( const BOOL inRelease )
-{
- m_Count = 0;
- m_Begin = 0;
- m_End = 0;
- m_Full = false;
-
- if ( inRelease )
- {
- Q3DStudio_free( m_Data, T, m_Capacity );
- m_Capacity = 0;
- m_Data = NULL;
- }
-}
-
-//==============================================================================
-/**
- * Change capacity of the array
- * Assume no expansion for circular array
- * @param inCapacity the new capacity to set
- */
-template <class T> inline
-void CCircularArray<T>::Reserve( const INT32 inCapacity )
-{
- Q3DStudio_ASSERT( !m_Data );
- T* theData = Q3DStudio_allocate_desc( T, inCapacity, m_Name );
- m_Data = theData;
- m_Capacity = inCapacity;
-}
-
-//==============================================================================
-/**
- * Create a new uninitialized item at the end of the array.
- * The returned reference is used to initialize the item.
- * @return a reference to the item
- */
-template <class T> inline
-T& CCircularArray<T>::NewEntry( )
-{
- Q3DStudio_ASSERT( !IsFull( ) );
- T& theResult = m_Data[m_End];
- Increment( m_End );
- UpdateFullStatus( );
- ++m_Count;
- return theResult;
-}
-
-//==============================================================================
-/**
- * Remove the top entry from the array
- */
-template <class T> inline
-void CCircularArray<T>::Pop( )
-{
- Q3DStudio_ASSERT( !IsEmpty( ) );
- Increment( m_Begin );
- m_Full = false;
- --m_Count;
-}
-
-//==============================================================================
-/**
- * Get the top item from the
- * @return a reference to the item
- */
-template <class T> inline
-T& CCircularArray<T>::Top( )
-{
- Q3DStudio_ASSERT( !IsEmpty( ) );
- return m_Data[m_Begin];
-}
-
-//==============================================================================
-/**
- * Check if the array is empty
- * @return true if empty, false otherwise.
- */
-template <class T> inline
-BOOL CCircularArray<T>::IsEmpty( ) const
-{
- return ( m_Begin == m_End ) && !m_Full;
-}
-
-//==============================================================================
-/**
- * Check if the array is full
- * @return true if full, false otherwise.
- */
-template <class T> inline
-BOOL CCircularArray<T>::IsFull( ) const
-{
- return m_Full;
-}
-
-//==============================================================================
-/**
- * Increment index of the array
- * @param outIndex the index to increment
- */
-template <class T> inline
-void CCircularArray<T>::Increment( INT32& outIndex )
-{
- ++outIndex;
- // circular list wrap-around
- if ( outIndex >= m_Capacity )
- outIndex = 0;
-}
-
-//==============================================================================
-/**
- * Decrement index of the array
- * @param outIndex the index to decrement
- */
-template <class T> inline
-void CCircularArray<T>::Decrement( INT32& outIndex )
-{
- --outIndex;
- // circular list wrap-around
- if ( outIndex < 0 )
- outIndex = m_Capacity - 1;
-}
-
-//==============================================================================
-/**
- * Update the status of the m_Full flag.
- * This is an internal method for use ONLY AFTER a item has been added to the array.
- */
-template <class T> inline
-void CCircularArray<T>::UpdateFullStatus( )
-{
- m_Full = ( m_End == m_Begin );
-}
-
-} // namespace Q3DStudio