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-rw-r--r--src/Runtime/ogl-runtime/src/system/Qt3DSColor.h85
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diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
new file mode 160000
+Subproject 2025912174c4cf99270b7439ec3b021e1d089ae
diff --git a/src/Runtime/ogl-runtime/src/system/Qt3DSColor.h b/src/Runtime/ogl-runtime/src/system/Qt3DSColor.h
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index b917f46b..00000000
--- a/src/Runtime/ogl-runtime/src/system/Qt3DSColor.h
+++ /dev/null
@@ -1,85 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 1993-2009 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#pragma once
-
-//==============================================================================
-// Namespace
-//==============================================================================
-namespace Q3DStudio {
-
-//==============================================================================
-/**
- * Express a color and transparency using 32 bits.
- */
-class CColor
-{
- //==============================================================================
- // Fields
- //==============================================================================
-public:
- union {
- UINT32 m_Color; ///< 32bit representation of the color
- struct
- {
- UINT8 m_Red; ///< Red component 0-255
- UINT8 m_Green; ///< Green component 0-255
- UINT8 m_Blue; ///< Blue component 0-255
- UINT8 m_Alpha; ///< Transparency component 0-255
- };
- };
-
- //==============================================================================
- // Methods
- //==============================================================================
-public: // Construction
- CColor(const UINT32 inColor);
- CColor(const UINT8 inRed = 255, const UINT8 inGreen = 255, const UINT8 inBlue = 255,
- const UINT8 inAlpha = 255);
-
-public: // Setters
- void SetColor(const UINT32 inColor) { m_Color = inColor; }
- void SetRed(const UINT8 inRed) { m_Red = inRed; }
- void SetGreen(const UINT8 inGreen) { m_Green = inGreen; }
- void SetBlue(const UINT8 inBlue) { m_Blue = inBlue; }
- void SetAlpha(const UINT8 inAlpha) { m_Alpha = inAlpha; }
-
-public: // Getters
- UINT32 GetColor() const { return m_Color; }
- UINT8 GetRed() const { return m_Red; }
- UINT8 GetGreen() const { return m_Green; }
- UINT8 GetBlue() const { return m_Blue; }
- UINT8 GetAlpha() const { return m_Alpha; }
-
-public: // Utilities
- void Interpolate(const CColor &inColor1, const CColor &inColor2, const FLOAT inFactor);
-};
-
-} // namespace Q3DStudio